Cube World Omega Wiki

Lore

674 lines

NPC speech

Places 193
  • NO MOVEMENT CAN BE SEEN IN THE TOWER.
  • A THIN LAYER OF DUST COVERS THE FLOOR BEHIND THE DOOR.
  • THE AIR INSIDE THE TOWER IS STILL.
  • THE LOOKOUT PLATFORM IS EMPTY.
  • NO RECENT FOOTPRINTS LEAD UP THE STAIRS.
  • NO ONE APPEARS TO BE USING THIS OUTPOST.
  • THE DOOR OPENS ONTO AN EMPTY ROOM.
  • DUST LIES BETWEEN THE SHELVES.
  • THE PAPERS APPEAR TO HAVE BEEN LEFT UNDISTURBED.
  • DRY PAPER AND OLD WOOD CAN BE SMELLED BEYOND THE DOOR.
  • NO TRACKS DISTURB THE DUST NEAR THE CRYPT.
  • STALE AIR FLOWS OUT OF THE CRYPT.
  • NOTHING MOVES BETWEEN THE TOMBS.
  • THE STONE CHAMBER BEYOND THE DOOR IS EMPTY.
  • DUST LIES EVENLY ACROSS THE FLOOR.
  • GRASS HAS GROWN THROUGH THE FLOOR OF THE CHAPEL.
  • DUST FALLS FROM THE OLD DOOR.
  • THE CHAPEL IS QUIET AND EMPTY.
  • NO TRACKS LEAD BETWEEN THE PALE STONES.
  • DUST HAS GATHERED IN THE CARVINGS.
  • THE PALE STONES ARE COLD TO THE TOUCH.
  • THE GRASS INSIDE THE CIRCLE IS UNDISTURBED.
  • THERE ARE NO FRESH TRACKS BETWEEN THE STONES.
  • NO FRESH TRACKS LEAD INTO THE CAVE.
  • THE AIR GETS COLDER FURTHER INSIDE.
  • NO MOVEMENT CAN BE HEARD IN THE CAVE.
  • THE GROUND AROUND THE ROOTS IS UNDISTURBED.
  • THE TREE IS QUIET EXCEPT FOR THE WIND IN ITS LEAVES.
  • THE GRASS IN THE CLEARING HAS NOT BEEN FLATTENED.
  • THERE ARE NO REMAINS OF A RECENT CAMP.
  • NO FRESH TRACKS CROSS THE HIGH GROUND.
  • ONLY THE WIND MOVES THE GRASS HERE.
  • THE LOOSE STONES APPEAR UNDISTURBED.
  • DUST HAS SETTLED BETWEEN THE ROCKS.
  • THE WATER IS CALM.
  • NO TRACKS REACH THE WATER'S EDGE.
  • NOTHING BREAKS THE SURFACE.
  • SEVERAL FRESH FOOTPRINTS LEAD TOWARD THE SITE.
  • SOMEONE IS MOVING ON THE FLOOR ABOVE.
  • A VOICE BEYOND THE DOOR SUDDENLY FALLS SILENT.
  • IT SMELLS ROTTEN NEARBY.
  • SOMETHING SCRAPES ACROSS THE FLOOR BEYOND THE DOOR.
  • THE DUST HAS BEEN DISTURBED BY UNEVEN FOOTSTEPS.
  • THE AIR IS WARMER NEAR THE SITE.
  • THE STONES HERE FEEL WARM.
  • LOW VOICES CAN BE HEARD NEARBY.
  • SEVERAL PEOPLE STOP TALKING BEYOND THE DOOR.
  • FRESH WAX HAS DRIPPED ONTO THE FLOOR.
  • THE AIR SUDDENLY FEELS COLDER.
  • A PALE SHAPE MOVES AT THE EDGE OF YOUR VISION.
  • THE ROOM BEYOND THE DOOR IS UNUSUALLY COLD.
  • BLUE SHAPES MOVE BETWEEN THE PALE STONES.
  • ONE OF THE FIGURES REPEATS THE SAME PATH.
  • A STEADY BUZZING COMES FROM THE SITE.
  • THE GROUND IS COVERED WITH SMALL SCRATCHES.
  • SOME OF THE PLANTS ARE MOVING WITHOUT WIND.
  • FRESH ROOTS HAVE PUSHED THROUGH THE SOIL.
  • A FRESH TRAIL OF SLIME LEADS TOWARD THE SITE.
  • THE GROUND HERE IS WET AND STICKY.
  • SOMETHING LARGE IS MOVING IN THE WATER.
  • THE RIPPLES ARE TOO LARGE FOR THIS POND.
  • SOMETHING LARGE IS BREATHING DEEPER IN THE CAVE.
  • LARGE TRACKS LEAD INTO THE CAVE.
  • SEVERAL ANIMAL TRACKS CROSS HERE.
  • THE GRASS HAS BEEN FLATTENED BY SOMETHING HEAVY.
  • ONE OF THE STONES HAS MOVED.
  • SMALL STONE PRINTS LEAD BETWEEN THE ROCKS.
  • SOMETHING BEYOND THE DOOR IS BREATHING SLOWLY.
  • ONE OF THE STONE LIDS HAS BEEN MOVED RECENTLY.
  • SEVERAL DRUIDS HAVE GATHERED AROUND THE TREE.
  • THE DRUIDS SEEM TO BE EXAMINING THE ROOTS.
  • DRUIDS ARE STANDING BETWEEN THE STONES.
  • THE DRUIDS SEEM TO BE STUDYING THE CARVINGS.
  • A SMALL GROUP OF DRUIDS HAS GATHERED IN THE CLEARING.
  • THE DRUIDS SEEM TO BE OBSERVING THE PLANTS.
  • DRUIDS HAVE GATHERED AMONG THE PALE STONES.
  • THE DRUIDS SEEM MORE INTERESTED IN THE GROUND THAN IN THE RUINS.
  • GOLD KNIGHTS AND PRIESTS ARE HOLDING THE OUTPOST.
  • THE ORDER SEEMS TO BE WATCHING THE SURROUNDING LAND.
  • MEMBERS OF THE ORDER HAVE GATHERED AT THE SHRINE.
  • THE ORDER SEEMS TO BE INSPECTING THE PALE STONES.
  • THE DRUIDS SEEM TO BE PROTECTING THE TREE FROM THE INSECTS.
  • THE DRUIDS KEEP LOOKING TOWARD THE TREE.
  • DRUIDS ARE FIGHTING INSECTS AROUND THE ROOTS.
  • THE DRUIDS ARE KEEPING THE MOVING PLANTS AWAY FROM THE TREE.
  • THE DRUIDS SEEM TO BE WATCHING THE NEW ROOTS.
  • THE DRUIDS SEEM TO BE CONTAINING THE CREATURES IN THE CLEARING.
  • DRUIDS ARE KEEPING THE SLIMES AWAY FROM THE WATER AND PLANTS.
  • THE DRUIDS SEEM TO BE WATCHING WHERE THE SLIME HAS SPREAD.
  • DRUIDS ARE TRYING TO KEEP CULTISTS OUT OF THE STONE CIRCLE.
  • THE DRUIDS SEEM CONCERNED BY THE GROWTH INSIDE THE CIRCLE.
  • DRUIDS AND CULTISTS ARE FIGHTING AMONG THE PALE STONES.
  • DRUIDS ARE FIGHTING THE BLUE FIGURES IN THE RUINS.
  • THE ORDER IS DEFENDING THE OUTPOST FROM UNDEAD.
  • THIS MEMBER OF THE ORDER IS WATCHING THE UNDEAD NEAR THE OUTPOST.
  • MEMBERS OF THE ORDER ARE FIGHTING UNDEAD NEAR THE TOMBS.
  • THE ORDER SEEMS TO BE CLEARING THE CRYPT ROOM BY ROOM.
  • GOLD KNIGHTS HAVE FORMED A LINE NEAR THE CRYPT ENTRANCE.
  • THE ORDER IS FIGHTING UNDEAD INSIDE THE RUINED CHAPEL.
  • PRIESTS AND GOLD KNIGHTS ARE FIGHTING CULTISTS IN THE CHAPEL.
  • THE ORDER IS TRYING TO DRIVE CULTISTS FROM THE ANCIENT SITE.
  • THIS MEMBER OF THE ORDER KEEPS WATCHING THE CARVED STONES.
  • THE ORDER IS FIGHTING UNDEAD BETWEEN THE PALE RUINS.
  • BEYOND THE IRON FENCE, THE GRAVESTONES ALL FACE THE SAME WAY.
  • THE PATH DIVIDES THE ROWS OF GRAVES. NO FOOTSTEPS FOLLOW YOURS.
  • WIND PASSES THROUGH THE OPEN ARCHWAY.
  • YOUR FOOTSTEPS ECHO BETWEEN THE OLD WALLS.
  • THE WALLS BREAK OFF AT UNEVEN HEIGHTS.
  • THE COURTYARD LIES OPEN BETWEEN THE BROKEN WALLS.
  • HEAVY FOOTSTEPS ARE FOLLOWED BY A LOW, IRRITATED GRUNT.
  • LOUD CHEWING IS INTERRUPTED BY A SATISFIED BELCH.
  • THE AIR SMELLS OF SOUR SWEAT AND CLOTH THAT HAS NEVER BEEN WASHED.
  • A RASPY LAUGH BREAKS INTO A WET COUGH.
  • A SHORT, SHARP WHISTLE IS ANSWERED BY ANOTHER.
  • SEVERAL QUICK CALLS PASS BACK AND FORTH, THEN FALL SILENT.
  • THE PALE ARCHITECTURE HAS OUTLASTED ANY OBVIOUS EXPLANATION OF ITS PURPOSE.
  • THERE IS INTENTION IN THESE OLD FORMS, THOUGH ITS MEANING IS NO LONGER CLEAR...
  • THE PLACE FEELS CAREFULLY MADE FOR SOMETHING THAT IS NO LONGER UNDERSTOOD.
  • THE OCCUPANTS SEEM INTENT ON SOMETHING BEYOND SIMPLY SHELTERING HERE.
  • THERE IS A PURPOSE TO THE PRESENCE HERE THAT THE PLACE ITSELF DOES NOT EXPLAIN...
  • THIS GATHERING FEELS LESS LIKE A RESTING PLACE THAN A PLACE BEING USED.
  • THE PRESENCE HERE FEELS FOREIGN TO THE ORDINARY LIFE OF THE PLACE.
  • SOMETHING ABOUT THE INHABITANTS MAKES THESE SURROUNDINGS SEEM LESS FAMILIAR.
  • THE PLACE STILL LOOKS FAMILIAR. THERE IS SOMETHING STRANGE ABOUT WHAT OCCUPIES IT...
  • THE DRUIDS' PRESENCE FEELS ATTENTIVE RATHER THAN POSSESSIVE.
  • THOSE HERE SEEM CONCERNED WITH THE PLACE, NOT MERELY WITH HOLDING IT.
  • THE QUIET COMPANY GIVES THE IMPRESSION OF WATCHING OVER SOMETHING.
  • A SOUR SMELL OF UNWASHED CLOTHES HANGS ABOUT THE OCCUPANTS.
  • THE SMELL OF SWEAT AND NEGLECTED CLOTHING REACHES YOU FROM NEARBY.
  • UNWASHED CLOTH AND STALE SWEAT GIVE THE PLACE AN UNPLEASANT CLOSENESS.
  • BRIEF CALLS CARRY THROUGH THE PLACE, SHARP ENOUGH TO SOUND DELIBERATE...
  • A QUICK CALL, THEN A LISTENING PAUSE, UNSETTLES THE QUIET NEARBY.
  • THE SOUNDS NEARBY ARE SHORT AND WATCHFUL RATHER THAN CARELESS.
  • THE TREE STANDS BETWEEN THOSE TRYING TO PRESERVE IT AND THE CREATURES DRAWN TO IT.
  • PROTECTION AND HUNGRY ATTENTION MEET AROUND THE SAME TREE.
  • THE DRUIDS AND THE INSECTS SEEM TO VALUE THE TREE FOR VERY DIFFERENT REASONS.
  • FAMILIAR INSECT MOVEMENTS SEEM WRONG AT THIS SCALE...
  • WHAT MIGHT ONCE HAVE GONE UNNOTICED NOW MAKES THE PLACE FEEL OCCUPIED.
  • THERE IS SOMETHING UNSETTLING ABOUT SUCH ORDINARY MOVEMENTS IN SUCH ALTERED BODIES.
  • HEAVY MOVEMENT AND BLUNT, IMPATIENT NOISES DISTURB THE PLACE.
  • SOMETHING LARGE MOVES NEARBY WITH LITTLE CONCERN FOR KEEPING QUIET.
  • THE NEARBY SOUNDS ARE HEAVY, ROUGH, AND ANYTHING BUT CAREFUL.
  • THE ORDER'S PRESENCE MAKES THIS FEEL LIKE A PLACE SOMEONE INTENDS TO KEEP SAFE.
  • THERE IS REASSURANCE IN FINDING A WATCH ALREADY BEING KEPT.
  • THE PLACE FEELS GUARDED, THOUGH ITS GUARDIANS CANNOT EXPLAIN EVERY DANGER BEYOND IT.
  • AN ARCHIVE WITHOUT VOICES FEELS LIKE A QUESTION WAITING FOR ITS READER...
  • THE QUIET HERE SEEMS DIFFERENT FROM AN ORDINARY EMPTY ROOM.
  • THIS PLACE WAS MEANT TO PRESERVE SOMETHING. ITS SILENCE OFFERS NO EXPLANATION.
  • THE CAVE OFFERS AN ENTRANCE WITHOUT SAYING MUCH ABOUT WHAT LIES BEYOND IT...
  • FROM HERE, THE CAVE IS EASIER TO ENTER THAN TO UNDERSTAND.
  • THE OPENING GIVES LITTLE AWAY ABOUT THE SPACE BEHIND IT.
  • THE STONES MAKE AN ARRANGEMENT TOO DELIBERATE TO SEEM ACCIDENTAL.
  • SOMEONE GAVE THESE STONES AN ORDER. THE REASON IS LESS OBVIOUS...
  • THE CIRCLE REMAINS, OFFERING A SHAPE WITHOUT AN EXPLANATION.
  • THE CLEARING FEELS LIKE A BRIEF PAUSE IN THE SURROUNDING LAND.
  • FOR A LITTLE WHILE, THIS OPEN SPACE SEEMS SET APART FROM THE WAY HERE...
  • THE OPENNESS OF THIS SMALL PLACE MAKES ITS QUIET MORE NOTICEABLE.
  • YOUR ARRIVAL BRIEFLY BREAKS THE STILLNESS OF THE BURIAL PLACE...
  • FOR A MOMENT, ENTERING FEELS LOUDER THAN IT SHOULD IN THIS QUIET PLACE.
  • THE BURIAL PLACE SEEMS QUIET AGAIN ALMOST AS SOON AS YOU ENTER.
  • THE WALLS STILL MAKE A SHELTER OF THE PLACE, THOUGH NO ONE APPEARS TO CLAIM IT.
  • THIS ENCLOSURE SEEMS READY TO KEEP SOMETHING OUT. FOR NOW, IT SHELTERS ONLY QUIET...
  • THE FORT'S BOUNDARIES REMAIN CLEAR EVEN WITHOUT ANYONE TO DEFEND THEM.
  • THE ROWS OF GRAVES GIVE THIS QUIET PATCH OF GROUND A DELIBERATE ORDER...
  • BETWEEN THE GRAVES, THE SMALL PATHS DIVIDE SILENCE INTO NEAT PARCELS.
  • HERE, THE QUIET GROUND HAS BEEN CAREFULLY DIVIDED FOR THE DEAD.
  • THIS RAISED GROUND SEEMS MADE FOR A PAUSE BEFORE GOING ON.
  • THE CHANGE IN HEIGHT GIVES THE PLACE A QUIET DISTINCTION FROM ITS SURROUNDINGS.
  • FOR A MOMENT, THIS HIGHER GROUND FEELS LIKE A PLACE TO STOP RATHER THAN PASS THROUGH.
  • THIS PLACE FEELS LESS LIKE A DEFENDED BOUNDARY THAN A MEMORY OF ONE.
  • THE OLD PURPOSE OF THE RUINED FORT SEEMS TO BE FADING INTO THE LAND AROUND IT...
  • WHATEVER WAS ONCE KEPT APART HERE NO LONGER SEEMS SO CLEARLY DIVIDED.
  • THE TOWER STILL OFFERS HEIGHT, BUT NO SIGN OF ANYONE MAKING USE OF IT.
  • AN EMPTY TOWER MAKES THE IDEA OF KEEPING WATCH FEEL STRANGELY DISTANT.
  • THIS HIGH PLACE APPEARS TO BE WATCHING NOTHING AT ALL.
  • AT THE WATER'S EDGE, THE DIFFERENCE BETWEEN FIRM GROUND AND MOVEMENT IS CLOSE AT HAND.
  • THE NEARBY WATER GIVES THIS SMALL PLACE A BOUNDARY OF ITS OWN.
  • HERE, THE LAND ENDS IN WATER RATHER THAN IN ANOTHER STRETCH OF GROUND.
  • SOFT, SHAPELESS MOVEMENT GIVES THE NEARBY PRESENCE AN UNFAMILIAR RHYTHM.
  • SOMETHING MOVES HERE WITHOUT THE USUAL SOUND OF FEET.
  • THE MOVEMENT NEARBY SEEMS TO GATHER AND LOOSEN RATHER THAN STEP.
  • THE ORDER'S VIGIL HAS A VISIBLE REASON: THE DEAD HERE HAVE NOT REMAINED STILL.
  • THE PRESENCE OF THE RESTLESS DEAD GIVES THE WATCH A GRIM PURPOSE.
  • THE LIVING KEEP WATCH ON WHAT SHOULD NO LONGER BE MOVING.
  • THE MOVEMENT HERE SEEMS TO BELONG TO SOMETHING THAT SHOULD HAVE COME TO REST...
  • STILLNESS IS REPEATEDLY BROKEN BY A PRESENCE THAT FEELS OUT OF PLACE AMONG THE LIVING.
  • THIS DOES NOT FEEL LIKE THE ORDINARY RESTLESSNESS OF A LIVED-IN PLACE.
  • A SMALL, FAINTLY LUMINOUS FIGURE... ITS EDGES SEEM TO FADE INTO THE AIR.
  • THERE IS SOMETHING ALMOST TRANSPARENT ABOUT THE LITTLE FIGURE. A SOFT GLOW HOLDS ITS SHAPE TOGETHER.
  • THE LITTLE FIGURE LOOKS SOLID AT FIRST... THEN THE FAINTNESS OF ITS OUTLINE BECOMES APPARENT.
  • NO CALL OR RUSTLE ANNOUNCES THE LITTLE FIGURE. IT IS SIMPLY THERE...
  • THE SMALL FIGURE MAKES NO SOUND. IT WOULD BE EASY TO PASS BY WITHOUT NOTICING.
  • A QUIET PRESENCE, FAINTLY GLOWING... NOTHING ABOUT THE LITTLE FIGURE DEMANDS ATTENTION.
Carvings and writings 98
  • THE FINAL ROW REPEATS THE SAME SYMBOL FOR A CLOSED GATE.
  • SEVERAL FIGURES ARE SHOWN WITHOUT BODIES. A LINE CONNECTS THEM TO THE STONE.
  • CARVED CHANNELS CONVERGE ON A SINGLE CIRCLE NEAR THE CENTER.
  • ONE GROUP OF FIGURES FACES A BRIGHT CIRCLE. ANOTHER TURNS AWAY.
  • TWO SMALL FIGURES RESEMBLE A LIZARD AND A FROG. BOTH STAND AMONG TALLER FIGURES.
  • EVERY FIGURE IS TURNED TOWARD THE SAME DOORWAY.
  • THE STATUE'S FACE WAS REMOVED WITH CARE. THE REST IS UNDAMAGED.
  • ONE HAND POINTS TOWARD THE NEAREST ENTRANCE.
  • A SHALLOW ROUND MARK COVERS THE TOP OF THE PEDESTAL.
  • DUST COVERS THE PEDESTAL EXCEPT FOR THREE NARROW GROOVES.
  • HAND-SHAPED DEPRESSIONS HAVE BEEN WORN INTO BOTH SIDES OF THE STONE.
  • THE SAME FIGURE IS CARVED REPEATEDLY, BECOMING FAINTER EACH TIME.
  • THE SLAB IS MADE FROM SEVERAL STONES JOINED WITHOUT A VISIBLE SEAM.
  • THE CRACKS ARE WIDER ON THIS SIDE OF THE SEAL.
  • THE GARGOYLE FACES INTO THE CHAMBER RATHER THAN TOWARD THE DOOR.
  • THE STONE AROUND THE GARGOYLE'S CLAWS HAS BEEN POLISHED BY MANY HANDS.
  • THE SAME NAME APPEARS ON THREE SEPARATE LINES.
  • ONE NAME HAS BEEN CHISELED AWAY. THE DATES REMAIN.
  • FINE SCRATCHES RUN ALONG THE INNER EDGE OF THE LID.
  • TWO NAMES ARE CARVED INTO THE LID, BUT THERE IS ROOM FOR ONLY ONE BODY.
  • RAINWATER HAS CUT TWO DARK LINES DOWN THE STATUE'S FACE.
  • THE FIGURE HOLDS AN EMPTY PIECE OF CLOTH IN BOTH HANDS.
  • THE SMALL STONE BOX IS SEALED AND HAS NO KEYHOLE.
  • LAYERS OF OLD WAX COVER ONE SIDE OF THE ALTAR.
  • THE SHALLOW BOWL CONTAINS ASH AND SMALL PIECES OF BONE.
  • THE GROOVES FORM ROOTS ON ONE SIDE AND BRANCHES ON THE OTHER.
  • A CARVED LINE RUNS FROM THE WATER TO A TREE AND BACK AGAIN.
  • THE OUTER RING SHOWS GROWTH. THE INNER RING SHOWS DECAY.
  • THE CARVING FOLLOWS A NATURAL CRACK WITHOUT CUTTING INTO HEALTHY WOOD.
  • SMALL MARKS RUN DOWN THE TRUNK TOWARD THE ROOTS.
  • DRIED HERBS AND SEEDS HAVE BEEN PLACED IN THE STONE'S GROOVES.
  • NOTHING ON THE STONE APPEARS VALUABLE. EVERYTHING WAS CHOSEN FROM THE SURROUNDING LAND.
  • THE TEXT CALLS RADIANT ENERGY THE FIRST LIGHT OF THE CREATOR.
  • NOTES IN THE MARGIN DISAGREE ABOUT WHETHER EVERY UNDEAD SOUL IS LOST.
  • EVERY SYMBOL FACES AWAY FROM THE CENTER OF THE STONE.
  • A NEWER ORDER INSCRIPTION HAS BEEN CUT ACROSS THE ANCIENT MARKS.
  • THE NAMES ARE GROUPED BY BATTLE, NOT BY FAMILY.
  • SEVERAL LINES NAME NEITHER ENEMY NOR VICTORY.
  • THE FRONT EDGE HAS BEEN WORN SMOOTH BY KNEELING HANDS.
  • THE OPEN PAGE CONTAINS A ROUGH MAP OF SEVERAL ANCIENT SITES.
  • THE NOTES COMPARE INSECT ACTIVITY WITH CHANGES IN NEARBY TREES.
  • THE TEXT DESCRIBES THE BOUNDARY BETWEEN REALMS AS A DOOR THAT SHOULD BE OPENED.
  • SEVERAL ANCIENT SYMBOLS HAVE BEEN COPIED BESIDE NEWER RITUAL NOTES.
  • SMALL FIGURES HAVE BEEN ARRANGED SO THAT ALL OF THEM FACE THE IDOL.
  • ONE SIDE OF THE IDOL IS DARK WITH SOOT.
  • THE NOTES DESCRIBE A BODY AS A CONTAINER THAT CAN BE CLOSED AGAIN.
  • THE MARGINS DIVIDE THE WORK INTO FLESH, BONE, AND SPIRIT.
  • THE PLAQUE RECORDS WATCH SHIFTS, WEATHER, AND NOTHING ELSE.
  • SOMEONE HAS RECUT THE NAME LONG AFTER THE REST OF THE INSCRIPTION FADED.
  • THE DATE OF DEATH HAS BEEN LEFT BLANK.
  • THE TABLET READS: "WHAT WAS CLOSED WAS NOT CLOSED IN IGNORANCE."
  • A LINE ON THE TABLET WARNS: "DO NOT MISTAKE A CLOSED WAY FOR AN UNEXAMINED ONE."
  • THE INSCRIPTION INSISTS THAT THE CLOSING WAS A DECISION MADE WITH KNOWLEDGE.
  • THE TABLET READS: "THIS RECORD PRESERVES WHAT WE COULD BEAR TO NAME..."
  • THE INSCRIPTION ADMITS: "NOT ALL THAT HAPPENED HAS BEEN GIVEN WORDS HERE."
  • A FINAL LINE SAYS THE ACCOUNT WAS NEVER INTENDED TO CONTAIN THE WHOLE EVENT.
  • THE REPEATED SHAPES SUGGEST A CONNECTION. IT IS HARD TO TELL WHETHER IT LINKS PEOPLE OR IDEAS...
  • THERE SEEMS TO BE A RELATIONSHIP AMONG THE FORMS, BUT NO CERTAIN WAY TO READ IT.
  • THE RELIEF HINTS AT AN ORDER THAT CAN STILL BE SEEN MORE EASILY THAN UNDERSTOOD.
  • THE STONE BEARS THE WORDS: "AN ECHO ANSWERS. THAT DOES NOT MEAN THE SPEAKER HAS RETURNED."
  • A SHORT INSCRIPTION DISTINGUISHES A PRESERVED ANSWER FROM THE RETURN OF ITS SOURCE.
  • THE WORDS WARN AGAINST CONFUSING WHAT REMAINS OF A VOICE WITH THE ONE WHO SPOKE.
  • THE SLAB READS: "LET THE SEAL ENDURE, AND LET THE REASON NOT BE FORGOTTEN."
  • THE INSCRIPTION ASKS THAT CLOSING THE WAY SHOULD NOT ERASE THE WARNING.
  • THE CARVED WORDS DISTINGUISH SEALING SOMETHING AWAY FROM FORGETTING WHY IT WAS SEALED.
  • THE CULT TEXT READS: "THEY PRAISE THE WALLS OF THE WORLD BECAUSE THEY FEAR WHAT MAY PASS THROUGH."
  • THE PASSAGE CALLS THE BOUNDARY BETWEEN REALMS A COMFORT FOR THE FEARFUL.
  • THE AUTHOR TREATS SEPARATION AS COWARDICE, OFFERING CONVICTION IN PLACE OF PROOF.
  • THE WORDS AT THE IDOL PROMISE AN ANSWER WITHOUT NAMING WHAT IT WILL COST.
  • A PROMISE IS CARVED HERE. THE PRICE OF ACCEPTING IT IS LEFT UNWRITTEN...
  • THE INSCRIPTION IS GENEROUS ABOUT WHAT WILL BE GIVEN AND SILENT ABOUT WHAT WILL BE TAKEN.
  • THE RUNESTONE READS: "WHAT FLOWS THROUGH YOU WAS NEVER YOURS ALONE."
  • THE CARVED WORDS DENY THAT RECEIVING MANA MAKES SOMEONE ITS OWNER.
  • A SHORT SAYING DESCRIBES LIFE AS SHARING A FLOW RATHER THAN POSSESSING IT.
  • THE STONE READS: "A GIFT IS NOT A PRICE SET UPON AN ANSWER."
  • THE INSCRIPTION WARNS AGAINST TREATING AN OFFERING AS PAYMENT FOR OBEDIENCE.
  • THE WORDS DESCRIBE GIVING WITHOUT CLAIMING A REPLY IN RETURN.
  • THE FOLIO RECORDS OVERSIZED INSECTS, BUT LABELS THE CAUSE OF THEIR GROWTH UNCERTAIN.
  • THE AUTHOR SEEMS SURER OF THE INSECTS' CHANGED BODIES THAN OF THE REASON FOR THEM.
  • THE NOTES DESCRIBE UNUSUAL GROWTH AND CAREFULLY STOP SHORT OF EXPLAINING EVERY CASE.
  • THE PASSAGE READS: "RELIEF IS GIVEN TO THE WOUNDED, NOT TO THE HEALER'S CERTAINTY."
  • THE TEXT CAUTIONS THAT HEALING SHOULD NOT BECOME A BOAST ABOUT THE HEALER.
  • A BRIEF PASSAGE ASKS THE HEALER TO ATTEND TO SUFFERING BEFORE DEFENDING A DOCTRINE.
  • THE WARDSTONE READS: "A SIGN OF PROTECTION IS NOT LEAVE TO CEASE WATCHING."
  • THE INSCRIPTION REMINDS ITS KEEPERS THAT A WARD DOES NOT EXCUSE NEGLECT.
  • THE WORDS BENEATH THE SIGN CALL FOR CONTINUED VIGILANCE, NOT UNQUESTIONING SAFETY.
  • THE TABLET READS: "REMEMBER A PERSON HERE, NOT ONLY A PLACE FOR REMAINS."
  • THE INSCRIPTION ASKS THAT THE DEAD NOT BE REDUCED TO WHAT THE CHAMBER HOLDS.
  • THE CARVED WORDS INSIST THAT A BURIAL PRESERVES THE MEMORY OF SOMEONE, NOT MERELY SOMETHING.
  • THE GRAVE READS: "A PLACE AT THE TABLE IS STILL REMEMBERED..."
  • THE INSCRIPTION REMEMBERS AN ABSENCE AT AN ORDINARY HOUSEHOLD TABLE.
  • THE WORDS PRESERVE NO TITLE OR VICTORY, ONLY THE MEMORY OF A PLACE BESIDE OTHERS.
  • THE INSCRIPTION READS: "MAY NOTHING ASK MORE OF YOU NOW."
  • THE STONE CARRIES A SIMPLE WISH THAT ALL DEMANDS ON THE DEAD HAVE ENDED.
  • THE WORDS ASK FOR REST WITHOUT CLAIMING THE POWER TO GRANT IT.
  • THE FOLIO ASKS: "WHEN DOES PRESERVATION BECOME A REFUSAL TO RELEASE?"
  • A MARGIN QUESTION WONDERS WHETHER KEEPING A MIND PRESENT IS ALSO KEEPING IT CAPTIVE...
  • THE WRITING HESITATES OVER THE DIFFERENCE BETWEEN SAVING A CONSCIOUSNESS AND BINDING IT.
Rumors 339

The Druid

  • THE DRUID SAYS THAT THE ROOTS OF OLD MANA TREES REACH PLACES WHERE MANA GATHERS.
  • THE DRUID SAYS THAT INSECTS NEAR A DAMAGED MANA TREE OFTEN FOLLOW THE MANA RELEASED BY ITS ROOTS.
  • THE DRUID SAYS THAT MANY MUTATED CREATURES ACT FROM HUNGER OR PAIN RATHER THAN MALICE.
  • THE DRUID SAYS THAT DEATH RETURNS MANA TO ITS FLOW, ALTHOUGH MEMORY SOMETIMES REMAINS BEHIND.
  • THE DRUID SAYS THAT TOO MUCH RADIANT ENERGY CAN MAKE LIFE GROW WITHOUT STOPPING.
  • THE DRUID SAYS THAT SOME ANCIENT SITES REDIRECT MANA INSTEAD OF MERELY GATHERING IT.
  • THE DRUID BELIEVES THAT BOTH REALMS BEYOND THE WORLD BEAR IMPRESSIONS LEFT BY LIVING MINDS.
  • THE DRUID SAYS THAT DRUIDS DISAGREE ABOUT WHETHER AN AWAKENED CREATURE WITH MEMORY HAS BECOME A NEW FORM OF LIFE.

The Priest

  • THE PRIEST SAYS THAT THE CREATOR'S FIRST LIGHT STILL REACHES THE WORLD THROUGH THE LUMINOUS REALM.
  • THE PRIEST SAYS THAT HOLY LIGHT CAN HEAL THE LIVING AND STEADY A TROUBLED MIND.
  • THE PRIEST SAYS THAT THE SOULS OF THE DEAD ARE DRAWN TOWARD THE LUMINOUS REALM.
  • THE PRIEST WARNS THAT A DEMON USUALLY FINDS A DESIRE THAT IS ALREADY PRESENT.
  • THE PRIEST ADMITS THAT OLD ORDER RECORDS DESCRIBE ANGELS REFUSING THE ORDER'S COMMANDS.
  • THE PRIEST SAYS THAT SOME ANCIENT GATES WERE SEALED FROM THE INSIDE.
  • THE PRIEST SAYS THAT THE ORDER STILL ARGUES ABOUT UNDEAD WHO RETAIN THEIR OWN WILL.
  • THE PRIEST SAYS THAT EVEN HOLY LIGHT MUST BE GUIDED WITH CARE.

The Knight

  • THE KNIGHT SAYS THAT THE ORDER TRAINS FOR NECROMANCERS AND DEMONS MORE OFTEN THAN FOR ORDINARY WAR.
  • THE KNIGHT SAYS THAT THE ORDER SEALS SOME ANCIENT SITES BECAUSE IT CANNOT SAFELY REMOVE WHAT IS INSIDE.
  • THE KNIGHT SAYS THAT A THINKING UNDEAD MUST BE JUDGED DIFFERENTLY FROM A CORPSE FOLLOWING A NECROMANCER'S COMMAND.
  • THE KNIGHT SAYS THAT WARM STONE AND SUDDEN SILENCE OFTEN REVEAL A CULTIST SITE FIRST.
  • THE KNIGHT SAYS THAT A GHOST IS NOT A WALKING CORPSE, EVEN IF BOTH MAY BE BOUND BY THE SAME MAGIC.
  • THE KNIGHT SAYS THAT THE ORDER TREATS AN UNKNOWN RELIC AS A DANGER BEFORE IT TREATS IT AS TREASURE.

The Adventurer

  • THE ADVENTURER SAYS THAT SOME GHOSTS IN ANCIENT RUINS WALK THE SAME ROUTE EVERY NIGHT.
  • THE ADVENTURER SAYS THAT SOME ANCIENT CARVINGS LOOK LIKE LIZARDMEN AND FROGMEN.
  • THE ADVENTURER SAYS THAT DWARVEN MINERS SOMETIMES FIND STRUCTURES OLDER THAN THEIR DEEPEST HALLS.
  • THE ADVENTURER HAS HEARD AN ORCISH STORY THAT THEIR ANCESTORS ESCAPED INTO THIS WORLD RATHER THAN INVADED IT.
  • THE ADVENTURER SAYS THAT DEMONS USUALLY OFFER PEOPLE SOMETHING THEY ALREADY WANT.
  • THE ADVENTURER SAYS THAT LARGE INSECTS OFTEN APPEAR SOON AFTER A MANA TREE IS DAMAGED.
  • THE ADVENTURER SAYS THAT BREATHING INSIDE A SEALED CRYPT USUALLY MEANS A VAMPIRE, NOT A SKELETON.
  • THE ADVENTURER ONCE SAW SLIMES MOVE BETWEEN COLORED STONES IN THE SAME ORDER FOR HOURS.
  • SOMEONE SAYS THAT LIGHTS SOMETIMES MOVE THROUGH THE OLD TOWER AFTER MIDNIGHT.
  • SOMEONE SAYS THAT DRUIDS ONCE SAVED A TREE HERE FROM A BEETLE SWARM.
  • SOMEONE SAYS THAT THE ORDER STILL WATCHES OLD GRAVEYARDS AFTER HEAVY RAIN.
  • SOMEONE HAS HEARD THAT THE OLDEST TREE ROOTS REACH UNDER ENTIRE REGIONS.
  • SOMEONE SAYS THAT THE PALE STONES STAY COLD EVEN IN SUMMER.
  • SOMEONE HAS HEARD THAT SOME GHOSTS FOLLOW ROADS THAT NO LONGER EXIST.
  • SOMEONE SAYS THAT THE LARGE BEETLES ARRIVED AFTER THE TREE BEGAN LOSING BARK.
  • SOMEONE HAS HEARD THAT CULTISTS SEARCH RUINS FOR DOORS RATHER THAN TREASURE.
  • THE ANSWER IS QUIET. "NOT EVERY MESSAGE IS MEANT FOR THE PERSON WHO FINDS IT."
  • "THE FIVE HAVE SPOKEN." NOTHING MORE FOLLOWS.
  • "YOU MAY PASS. OUR BUSINESS DOES NOT CONCERN YOU."
  • "THE ORDER HAS A NAME FOR EVERYTHING IT FEARS."
  • THE WARNING IS BLUNT. "THE HAND BUYS SILENCE AND CALLS IT PEACE."
  • "THE SILENT HAND MUST BE STOPPED. TOO MANY DEATHS HAVE BEEN CALLED COINCIDENCE."
  • YOU HEAR A WHISPER. "A MERCHANT REFUSED THEM. THE NEXT DAY, EVERY DOOR WAS CLOSED TO HIM."
  • "THEY SAY THE HAND PAID FOR THE WIDOW'S ROOM. NOBODY KNOWS WHY."
  • "I MET ONE IN A CRYPT. THE TREASURE WAS STILL THERE WHEN THEY LEFT."
  • "THE HAND ASKS WHO OWNS THE FOREST. WE ASK WHAT KEEPS IT ALIVE."

The Adventurer

  • THE ADVENTURER ONCE SAW AN OGRE TRY TO COOK A STONE. IT TRIED TO EAT THE STONE ANYWAY.
  • THE ADVENTURER SAYS THAT AN OGRE CAN FORGET WHY IT OPENED A CHEST BEFORE IT HAS FINISHED OPENING IT.
  • THE ADVENTURER WARNS THAT AN OGRE FALLING ON ITS BELLY MAY BE ABOUT TO ATTACK. STEP ASIDE.
  • THE ADVENTURER HAS HEARD THAT GNOBOLDS ARE RELATED TO ELVES. NO ELF HAS EVER CONFIRMED THE STORY.
  • THE ADVENTURER SAYS THAT GNOBOLDS ONLY GET CLEAN BY ACCIDENT. THEY NEVER WASH THEMSELVES.
  • THE ADVENTURER SAYS A GNOBOLD ONCE LAUGHED AT THE IDEA OF WASHING ITS CLOTHES.
  • THE ADVENTURER SAYS TO LISTEN FOR GNOLL WHISTLES. WHEN AN ANSWER COMES, THE PACK ALREADY KNOWS YOU ARE THERE.
  • THE ADVENTURER SAYS SOME GNOLL TERRITORIES ARE OLDER THAN THE VILLAGES THAT NOW STAND INSIDE THEM.
  • THE ADVENTURER BELIEVES THE LITTLE WOODEN FIGURES CARRIED BY GNOLLS REPRESENT MEMBERS OF THEIR PACK.

The Villager

  • THE VILLAGER ONCE WATCHED AN OGRE TRY TO PUT A LARGE MEAL INTO A SMALL POT. THE OGRE BLAMED THE POT.
  • THE VILLAGER SAYS AN OGRE STOLE A SACK OF TURNIPS AND LEFT THE COINS BESIDE IT.
  • THE VILLAGER SAYS AN OGRE ONCE BIT A BOOT, LOOKED ANGRY, AND THEN BIT IT AGAIN.
  • THE VILLAGER SAYS THEY SMELLED THE GNOBOLDS LONG BEFORE THEY SAW THEM.
  • THE VILLAGER SAYS GNOBOLDS STOLE THE CLEAN LAUNDRY. WHEN IT WAS FOUND, NOBODY WANTED IT BACK.
  • THE VILLAGER SAYS GNOBOLDS DO NOT SEEM TO NOTICE THE SMELL OF THEIR OWN SLEEPING PLACES.
  • THE VILLAGER SAYS THE GNOLLS WERE USING THE OLD PATHS BEFORE THE VILLAGE WAS BUILT.
  • THE VILLAGER WARNS AGAINST REMOVING GNOLL FEATHER BUNDLES. THEY MAY MARK THE EDGE OF A TERRITORY.
  • THE VILLAGER THINKS GNOLLS SOMETIMES KEEP STOLEN BELONGINGS AS TROPHIES RATHER THAN FOR THEIR VALUE.
  • "IT ASKED ME WHETHER I WAS SOUP."
  • "THEY OFFERED ME SOMETHING TO EAT. THAT WAS THE WORST PART."
  • "THEY KEPT CALLING ME AN INTRUDER. I ONLY WANTED TO PASS THROUGH."

The Druid

  • THE DRUID ACCEPTS AN ANGEL'S HEALING WITHOUT ACCEPTING EVERY EXPLANATION THE ORDER GIVES FOR IT.
  • THE DRUID SAYS RELIEF FROM PAIN PROVES RELIEF FROM PAIN, NOT AN ENTIRE THEOLOGY.
  • THE DRUID SAYS THE ANGEL HEALED THE WOUND. WHAT THAT MEANS IS STILL OPEN TO DEBATE.

The Knight

  • THE KNIGHT WARNS THAT AN ANGEL'S PRESENCE DOES NOT MAKE NEARBY ENEMIES HARMLESS.
  • THE KNIGHT WOULD WELCOME AN ANGEL'S HEALING WITHOUT LOWERING A GUARD.
  • A QUIET ANGEL IS NOT A PROMISE THAT EVERY DANGER WILL STOP, THE KNIGHT SAYS.

The Villager

  • THE VILLAGER RECALLS WOUNDS EASING NEAR A SILENT FIGURE THAT OFFERED NO EXPLANATION...
  • THE VILLAGER SAYS THE ANGEL NEVER SPOKE, THOUGH ITS PRESENCE BROUGHT RELIEF.
  • THE HEALING WAS EASIER TO UNDERSTAND THAN THE VISITOR, THE VILLAGER RECALLS OF AN ANGEL.

The Adventurer

  • THE ADVENTURER HAS HEARD OF ANGELS APPEARING FAR FROM ANY SHRINE CLAIMED BY THE ORDER...
  • THE ADVENTURER WOULD NOT LIMIT ANGEL SIGHTINGS TO PLACES PEOPLE CONSIDER SACRED.
  • AN ANGEL CAN MAKE AN ORDINARY PLACE FEEL EXTRAORDINARY, THE ADVENTURER SAYS.

The Priest

  • THE PRIEST SAYS ANGELS HAVE WILLS OF THEIR OWN, EVEN WHEN THEIR PRESENCE FEELS LIKE A BLESSING.
  • THE PRIEST ADMITS THAT AN ANGEL NEED NOT ANSWER THE ORDER'S EXPECTATIONS...
  • THE PRIEST CONSIDERS AN ANGEL'S SILENCE A REASON FOR HUMILITY RATHER THAN CERTAINTY.

The Knight

  • THE KNIGHT WARNS AGAINST MISTAKING A CAPTIVE IN A CULT RITUAL FOR A WILLING PARTICIPANT.
  • THE KNIGHT SAYS THE PERSON AT THE CENTER OF A CULT'S ATTENTION MAY NEED HELP MOST.
  • BEING SURROUNDED BY CULTISTS DOES NOT MAKE SOMEONE A CULTIST, THE KNIGHT INSISTS.

The Druid

  • THE DRUID WORRIES LESS ABOUT THE CULT'S PROMISES THAN ABOUT WHAT ITS RITUALS DO TO A PLACE.
  • THE DRUID JUDGES A CULT RITUAL BY THE DISTURBANCE IT LEAVES IN MANA.
  • AN IMPRESSIVE PROMISE DOES NOT REPAIR A DAMAGED BOUNDARY, THE DRUID SAYS OF THE CULT.

The Priest

  • THE PRIEST KNOWS THE TALE OF DOW'S DEMONIC AND ELVEN PARENTS, BUT CANNOT VOUCH FOR IT.
  • THE PRIEST CALLS DOW THE HALF-DEMON A NAME SURROUNDED BY STORIES, NOT A PROVEN FAMILY HISTORY.
  • THE STORY OF DOW'S BIRTH IS REPEATED MORE READILY THAN IT IS VERIFIED, THE PRIEST ADMITS.

The Villager

  • THE VILLAGER HAS HEARD THE CULT OF DOOM WANTS THE WORLD'S END, AND ALSO THAT IT CALLS THIS A BEGINNING...
  • THE VILLAGER CANNOT TELL WHETHER THE CULT'S PROMISES AND THE WARNINGS ABOUT IT DESCRIBE THE SAME GOAL.
  • ONE PERSON'S DOOM IS ANOTHER'S PROMISED FUTURE, THE VILLAGER SAYS UNEASILY OF CULT RUMORS.

The Adventurer

  • THE ADVENTURER HAS SEEN CULTISTS CHANNELING INTO A DEMON PORTAL AS THOUGH KEEPING IT OPEN...
  • THE ADVENTURER REMEMBERS A PORTAL AND CULTISTS WHOSE ATTENTION NEVER SEEMED TO LEAVE IT.
  • THE BEAM MADE THE PORTAL LOOK MAINTAINED, NOT MERELY DISCOVERED, THE ADVENTURER RECALLS.

The Villager

  • THE VILLAGER SAYS A DRUID'S WORK CAN LOOK LIKE WAITING UNTIL THE LAND BEGINS TO RECOVER.
  • THE VILLAGER HAS LEARNED THAT QUIET ATTENTION CAN BE PART OF A DRUID'S WORK.
  • NOT EVERY ACT OF HEALING IS A SPECTACLE, THE VILLAGER SAYS OF THE DRUIDS.

The Adventurer

  • THE ADVENTURER SAYS DRUIDS TEND TO ASK WHAT CAN RECOVER, NOT WHAT CAN BE CONQUERED.
  • THE ADVENTURER HAS SEEN DRUIDS MORE CONCERNED WITH A WOUNDED PLACE THAN WITH CLAIMING IT.
  • A RESTORED PLACE NEED NOT BELONG TO ITS HEALERS, THE ADVENTURER SAYS OF DRUIDIC WORK.
  • THE ADVENTURER COULD SEE THE FOREST SPIRIT'S FAINT GLOW, BUT IT DID NOT LIGHT THE WAY...
  • THE ADVENTURER SAYS A GLOWING WOODLAND FIGURE IS NO REPLACEMENT FOR A LANTERN.
  • THE SPIRIT WAS VISIBLE WHILE THE FOREST AROUND IT STAYED DARK, THE ADVENTURER RECALLS.

The Druid

  • THE DRUID WARNS AGAINST CALLING EVERY SMALL FOREST SPIRIT THE GHOST OF A GNOLL.
  • THE DRUID SEES A RESEMBLANCE IN SHAPE, NOT PROOF THAT WOODLAND SPIRITS WERE ONCE GNOLLS.
  • AN OUTLINE IS NOT A HISTORY, THE DRUID SAYS OF FOREST SPIRITS AND GNOLLS.

The Villager

  • THE VILLAGER REMEMBERS WATCHING A SMALL FIGURE WALK THROUGH THE WOODS. THERE WAS NO SOUND OF FOOTSTEPS...
  • THE VILLAGER SAYS THE FOREST SPIRIT MOVED, BUT THERE WAS NOTHING TO HEAR BENEATH IT.
  • THE MISSING FOOTSTEPS ARE WHAT THE VILLAGER REMEMBERS MOST ABOUT THE FOREST SPIRIT.

The Druid

  • THE DRUID SAYS A FOREST SPIRIT CAN WATCH A STRUGGLE WITHOUT TAKING PART IN IT.
  • THE DRUID WOULD NOT MISTAKE A SPIRIT'S ATTENTION FOR A PROMISE OF HELP.
  • THE FOREST'S QUIET WATCHERS ARE NOT GUARDS ASSIGNED TO TRAVELERS, THE DRUID CAUTIONS.

The Villager

  • THE VILLAGER SAYS A FOREST SPIRIT WATCHED A COMPANION ANIMAL AS ATTENTIVELY AS ITS OWNER.
  • THE VILLAGER REMEMBERS A WOODLAND SPIRIT TURNING TOWARD THE PET BEFORE THE TRAVELER.
  • THE LITTLE WATCHER SEEMED INTERESTED IN THE WHOLE COMPANY, THE VILLAGER SAYS OF A FOREST SPIRIT.
  • THE VILLAGER REMEMBERS THE GNOBOLDS' DIRTY CLOTHES AND THE SMELL THAT NEVER SEEMED TO LEAVE.
  • THE VILLAGER SAYS THE GNOBOLDS TREATED CLEANLINESS AS IF IT WERE SOMEONE ELSE'S PROBLEM.
  • THE GNOBOLDS' NEGLECT MADE CAPTIVITY EVEN HARDER TO BEAR, THE VILLAGER RECALLS.

The Knight

  • THE KNIGHT SAYS SNOW GNOBOLDS ARE NO MORE INCLINED TO KEEP THEIR CLOTHES CLEAN.
  • THE KNIGHT HAS HEARD THE SAME COMPLAINTS ABOUT GNOBOLDS FROM SNOWY AND WARMER REGIONS.
  • A COLDER HOME DOES NOT MAKE A GNOBOLD A DIFFERENT PEOPLE, THE KNIGHT POINTS OUT.

The Druid

  • THE DRUID SEES NEGLECT IN GNOBOLD FILTH, NOT EVIDENCE OF A CURSE.
  • THE DRUID CAUTIONS AGAINST BLAMING MAGIC FOR EVERYTHING UNPLEASANT ABOUT GNOBOLDS.
  • DIRT IS EASIER TO RECOGNIZE THAN A CURSE, THE DRUID REMARKS ABOUT GNOBOLDS.

The Adventurer

  • THE ADVENTURER HAS HEARD GNOBOLDS CALLED RUINED ELVES, BUT NEVER HEARD ANY PROOF.
  • THE ADVENTURER REPEATS A RUMOR LINKING GNOBOLDS TO ELVES, THEN ADMITS IT MAY BE ONLY AN INSULT.
  • AN UGLY RESEMBLANCE IS NOT AN ANCESTRY, THE ADVENTURER CAUTIONS ABOUT GNOBOLDS AND ELVES.

The Villager

  • THE VILLAGER SAYS GNOBOLDS CAN FIND WATER EASILY ENOUGH. WASHING SIMPLY NEVER OCCURS TO THEM.
  • THE PROBLEM IS NOT A SHORTAGE OF WATER, THE VILLAGER SAYS OF GNOBOLD DIRT.
  • THE VILLAGER HAS NEVER HEARD A GNOBOLD ACCUSED OF EXCESSIVE CLEANLINESS.

The Adventurer

  • THE ADVENTURER WARNS THAT A GNOBOLD'S FILTHY CLOTHES DO NOT MAKE ITS WEAPON HARMLESS.
  • THE ADVENTURER LOOKS AT THE WEAPON BEFORE LAUGHING AT A GNOBOLD'S RAGS.
  • A RAGGED SLEEVE CAN HIDE A PERFECTLY SERVICEABLE BLADE, THE ADVENTURER SAYS OF GNOBOLDS.

The Villager

  • THE VILLAGER DOUBTS THAT A STOLEN COAT STAYS CLEAN FOR LONG IN GNOBOLD HANDS.
  • THE VILLAGER SAYS GNOBOLDS WANT USEFUL CLOTHES, NOT THE TROUBLE OF CARING FOR THEM.
  • KEEPING CLOTHES TIDY SEEMS LESS APPEALING THAN STEALING THEM, THE VILLAGER SAYS OF GNOBOLDS.
  • THE VILLAGER REMEMBERS GNOLL CALLS PASSING FROM ONE GUARD TO ANOTHER.
  • THE VILLAGER LEARNED TO DREAD THE ANSWERING WHISTLES OF THE GNOLL GUARDS.
  • THE GNOLLS RARELY SEEMED UNAWARE OF EACH OTHER, THE VILLAGER RECALLS FROM CAPTIVITY.
  • THE VILLAGER HAS HEARD THAT SOME GNOLL PATHS WERE OLD BEFORE THE NEARBY VILLAGES EXISTED.
  • THE VILLAGER WONDERS WHETHER A VILLAGE BOUNDARY MEANS ANYTHING TO A GNOLL PACK.
  • THE VILLAGER WONDERS WHETHER GNOLLS SEE US AS INTRUDERS, EVEN AS WE CALL THEM RAIDERS...

The Adventurer

  • THE ADVENTURER WARNS AGAINST CONFUSING A GNOLL'S SMALL SIZE WITH A SLOW REACTION.
  • THE ADVENTURER HAS SEEN SMALL GNOLLS REACT FASTER THAN MUCH LARGER FOES.
  • GNOLLS DO NOT NEED TO BE TALL TO BE DANGEROUS, THE ADVENTURER SAYS.

The Druid

  • THE DRUID KNOWS A TALE OF GNOLL ANCESTORS MAKING THEIR HOME BETWEEN TREETOPS AND EARTH.
  • THE DRUID CALLS THE GNOLLS' FIRST WOODLAND HOME A LEGEND, NOT A WITNESSED BEGINNING.
  • THE DRUID HAS HEARD WHERE GNOLLS SAY THEY BEGAN, BUT CANNOT SAY WHETHER THE TALE IS TRUE.

The Villager

  • THE VILLAGER SUSPECTS THAT A GNOLL MAY VALUE STOLEN BELONGINGS AS PROOF OF A RAID, NOT FOR THEIR PRICE.
  • THE VILLAGER SAYS A GNOLL'S TROPHY NEED NOT BE WORTH MUCH TO ANYONE ELSE.
  • AN ORDINARY POSSESSION CAN BECOME A PROUD TROPHY, THE VILLAGER SAYS OF GNOLL THEFTS.

The Adventurer

  • THE ADVENTURER LISTENS FOR ANSWERING CALLS AFTER A GNOLL NOTICES A STRANGER.
  • THE ADVENTURER SAYS A SHORT GNOLL WHISTLE CAN MATTER MORE THAN A LOUD THREAT.
  • ONE GNOLL MAY NOTICE YOU BEFORE THE REST ANSWER, THE ADVENTURER WARNS.

The Druid

  • THE DRUID BELIEVES THE LITTLE FIGURES SOME GNOLLS CARRY MAY STAND FOR MEMBERS OF THEIR PACK.
  • THE DRUID SUSPECTS A GNOLL'S WOODEN FIGURE IS A REMINDER OF SOMEONE, NOT MERELY DECORATION.
  • A CARVING MAY HOLD A PACK BOND, THE DRUID SUGGESTS OF GNOLL KEEPSAKES.

The Adventurer

  • THE ADVENTURER WARNS THAT AN OVERSIZED BEETLE MAY HAVE ARMOR AS TROUBLESOME AS A SOLDIER'S.
  • THE ADVENTURER LEARNED NOT TO EXPECT A LARGE INSECT'S SHELL TO BE FRAGILE.
  • THE SHELL GREW WITH THE REST OF IT, THE ADVENTURER RECALLS OF A MUTATED BEETLE.

The Druid

  • THE DRUID SUSPECTS SOME MUTATED INSECTS ARE DRIVEN BY PAIN AS MUCH AS HUNGER.
  • THE DRUID SEES SUFFERING BEHIND THE AGGRESSION OF MANY AWAKENED INSECTS.
  • AN ALTERED BODY CAN BE A TORMENT TO INHABIT, THE DRUID SAYS OF GIANT INSECTS.

The Priest

  • THE PRIEST CAUTIONS THAT A MONSTROUS INSECT IS NOT NECESSARILY A DEMON.
  • THE PRIEST WILL NOT MISTAKE EVERY CHANGED ANIMAL FOR SOMETHING FROM BEYOND THE WORLD.
  • FEAR CAN MAKE AN ANIMAL LOOK LIKE A DEMON, THE PRIEST WARNS.

The Villager

  • THE VILLAGER SAYS A FAMILIAR INSECT BECOMES SOMETHING ELSE WHEN IT IS LARGE ENOUGH TO THREATEN A PERSON.
  • THE VILLAGER REMEMBERS RECOGNIZING THE INSECT BEFORE FULLY GRASPING ITS SIZE.
  • IT WAS STILL AN INSECT, ONLY TERRIBLY LARGE, THE VILLAGER RECALLS.

The Druid

  • THE DRUID DESCRIBES HOW HUNGRY INSECTS CAN DAMAGE A MANA TREE AND WORSEN THE DISTURBANCE THAT DREW THEM.
  • THE DRUID SAYS FEEDING ON A TROUBLED MANA TREE CAN MAKE THE TROUBLE SPREAD.
  • THE DAMAGED TREE ATTRACTS HUNGRY CREATURES THAT DAMAGE IT FURTHER, THE DRUID EXPLAINS.

The Adventurer

  • THE ADVENTURER STOPPED LAUGHING AT SLIDING OGRES AFTER BEING KNOCKED DOWN BY ONE.
  • THE ADVENTURER SAYS AN OGRE ON ITS BELLY CAN STILL BE COMING STRAIGHT AT YOU.
  • THE RIDICULOUS PART ENDS WHEN THE SLIDING OGRE HITS, THE ADVENTURER RECALLS.

The Knight

  • THE KNIGHT FEARS FOR ANYONE CAPTURED BY OGRES. A FOOLISH GUARD CAN STILL BE A HUNGRY ONE.
  • THE KNIGHT WARNS THAT AN OGRE'S STUPIDITY OFFERS LITTLE COMFORT TO SOMEONE TIED UP NEARBY.
  • THE KNIGHT HAS NO WISH TO LEARN WHETHER EVERY OGRE CAPTIVE IS INTENDED AS A MEAL.

The Villager

  • THE VILLAGER RECALLS THE OGRES DISCUSSING FOOD OFTEN ENOUGH TO MAKE EVERY PAUSE FRIGHTENING.
  • THE VILLAGER COULD NEVER TELL WHETHER THE OGRES' TALK OF SUPPER INCLUDED THEIR CAPTIVE.
  • THE REPEATED TALK OF HUNGER WAS THE WORST PART, THE VILLAGER SAYS OF THE OGRES.
  • THE VILLAGER SAYS AN OGRE FORGOT ITS THREATS THE MOMENT FOOD APPEARED.
  • AN OGRE ONCE INTERRUPTED ITS OWN SHOUTING TO EAT, THE VILLAGER RECALLS.
  • THE VILLAGER REMEMBERS AN OGRE MORE INTERESTED IN SUPPER THAN IN AN ARGUMENT.

The Druid

  • THE DRUID SUSPECTS THAT HUNGER AND TIREDNESS EXPLAIN MORE OGRE BEHAVIOR THAN ANCIENT CURSES DO.
  • THE DRUID SEES LITTLE REASON TO INVENT A GRAND MYSTERY BEHIND EVERY HUNGRY OGRE.
  • SOME CREATURES SIMPLY WANT FOOD AND REST, THE DRUID SAYS OF OGRES.

The Villager

  • THE VILLAGER ONCE WATCHED AN OGRE COUNT TWO MEALS AS ONE BECAUSE BOTH WERE IN THE SAME HAND.
  • TWO PIECES IN ONE HAND MADE ONE MEAL TO AN OGRE, THE VILLAGER RECALLS.
  • THE VILLAGER SAYS AN OGRE'S COUNTING IMPROVED ONLY WHEN THE FOOD WAS DIVIDED BETWEEN ITS HANDS.

The Adventurer

  • THE ADVENTURER WARNS THAT AN OGRE'S SLOW SWING IS EASIER TO DISMISS THAN TO SURVIVE.
  • THE ADVENTURER LEARNED TO RESPECT THE WEIGHT BEHIND AN OGRE'S CLUMSY BLOWS.
  • AN OGRE NEED NOT STRIKE QUICKLY TO STRIKE HARD, THE ADVENTURER POINTS OUT.

The Priest

  • THE PRIEST ADMITS THAT OLD ORDER ACCOUNTS OF DEMONIC INCURSIONS DO NOT ALWAYS AGREE.
  • THE PRIEST HAS READ TWO DESCRIPTIONS OF THE SAME INCURSION THAT SEEMED LIKE DIFFERENT EVENTS.
  • AN OLD BOOK CAN PRESERVE A DISAGREEMENT AS WELL AS A TRUTH, THE PRIEST SAYS.

The Villager

  • THE VILLAGER VALUES A KNIGHT WHO KEEPS WATCH MORE THAN A SPEECH ABOUT KEEPING WATCH.
  • THE VILLAGER SAYS THE ORDER IS EASIEST TO APPRECIATE WHEN SOMEONE ACTUALLY STANDS GUARD.
  • PROTECTION BECOMES REAL IN SMALL DUTIES, THE VILLAGER SAYS OF THE ORDER'S PATROLS.

The Adventurer

  • THE ADVENTURER HAS HEARD ORDER MEMBERS DISAGREE ABOUT UNDEAD WHO RETAIN THEIR OWN WILL.
  • THE ADVENTURER SAYS NOT EVERY KNIGHT GIVES THE SAME ANSWER ABOUT A THINKING UNDEAD PERSON.
  • THE ORDER SPEAKS WITH MORE THAN ONE VOICE ON THE UNDEAD, THE ADVENTURER RECALLS.

The Druid

  • THE DRUID KNOWS LITTLE OF THE HAND'S AFFAIRS AND WILL NOT PRETEND THAT THE FOREST EXPLAINS THEM.
  • THE DRUID SAYS UNDERSTANDING ROOTS IS NOT THE SAME AS UNDERSTANDING A SECRET NETWORK.
  • THE SILENT HAND BELONGS TO QUESTIONS THE DRUID CANNOT ANSWER BY STUDYING MANA ALONE.

The Agent

  • THE AGENT MENTIONS THE FIVE... BUT OFFERS NO NAMES.
  • THE AGENT SAYS THAT NAMING THE FIVE WOULD ANSWER A QUESTION THAT WAS NOT INVITED.
  • THE FIVE REMAIN SIMPLY THE FIVE IN THE AGENT'S ACCOUNT.

The Priest

  • THE PRIEST CONDEMNS THE HAND'S CRIMES WITHOUT CLAIMING EVERY AGENT SERVES A DEMON.
  • THE PRIEST SAYS AN ENEMY OF THE ORDER IS NOT AUTOMATICALLY A CREATURE OF THE OTHER REALM.
  • ACCUSATION AND PROOF ARE DIFFERENT MATTERS, THE PRIEST ADMITS WHEN SPEAKING OF THE HAND.

The Agent

  • THE AGENT SAYS THE MESSAGE WAS SUFFICIENT WITHOUT THE REASONS BEHIND IT.
  • THE AGENT ACKNOWLEDGES RECEIVING INSTRUCTIONS, NOT AN EXPLANATION OF THE WHOLE DESIGN.
  • KNOWING WHAT WAS ASKED IS ENOUGH FOR THE MOMENT, THE AGENT REPLIES.

The Villager

  • THE VILLAGER NOTICES HOW CONVERSATIONS BECOME QUIETER WHEN THE SILENT HAND IS MENTIONED.
  • THE VILLAGER HAS HEARD THE HAND'S NAME SPOKEN SOFTLY EVEN WHEN NO AGENT WAS IN SIGHT...
  • PEOPLE NEED NOT SEE AN AGENT TO FEAR BEING OVERHEARD, THE VILLAGER SAYS OF THE HAND.

The Knight

  • THE KNIGHT CALLS THE HAND DANGEROUS FOR ITS INTIMIDATION AND HIDDEN KILLINGS.
  • THE KNIGHT SAYS THE ORDER PURSUES HAND AGENTS BECAUSE SECRECY CAN SHELTER VIOLENCE.
  • THE ORDER'S COMPLAINT IS NOT MERELY THAT THE HAND KEEPS SECRETS, THE KNIGHT EXPLAINS.

The Adventurer

  • THE ADVENTURER HAS SEEN A HAND AGENT KEEPING APART FROM EVERYONE ELSE AT A DANGEROUS SITE.
  • THE ADVENTURER SAYS A HAND AGENT CAN SHARE A PLACE WITHOUT SHARING ITS INHABITANTS' PURPOSE.
  • THE ADVENTURER REMEMBERS THE SILENT HAND AGENT BEING THERE. WHAT THE AGENT WANTED REMAINS UNCLEAR...

The Villager

  • THE VILLAGER HAS HEARD OF A DEBT FORGIVEN AFTER A STRANGER ASSOCIATED WITH THE HAND INTERVENED.
  • THE VILLAGER REPEATS A STORY IN WHICH THE SILENT HAND ENDED A DEBT, BUT CANNOT SAY WHY...
  • MERCY OR ANOTHER BARGAIN? THE VILLAGER CANNOT EXPLAIN A TALE OF THE HAND SPARING A DEBTOR.

The Adventurer

  • THE ADVENTURER WARNS THAT ONE SLIME DOES NOT ALWAYS REMAIN ONE SLIME.
  • THE ADVENTURER HAS SEEN A LONE SLIME BECOME SEVERAL PROBLEMS.
  • COUNTING SLIMES BEFORE A FIGHT CAN BE MISLEADING, THE ADVENTURER SAYS.

The Druid

  • THE DRUID REGARDS A SLIME AS LIFE IN AN UNFAMILIAR SHAPE, NOT LIFE WITHOUT MEANING.
  • THE DRUID SEES NO REASON THAT EVERY LIVING THING MUST HAVE A FAMILIAR FACE.
  • A SLIME NEED NOT RESEMBLE US TO BELONG TO THE LIVING WORLD, THE DRUID SAYS.

The Knight

  • THE KNIGHT SAYS A GATHERING OF SLIMES IS NOT PROOF OF A CULT NEARBY.
  • THE KNIGHT LOOKS FOR EVIDENCE BEFORE BLAMING CULTISTS FOR EVERY SLIME OUTBREAK.
  • SLIMES CAN CAUSE TROUBLE WITHOUT ANYONE GIVING ORDERS, THE KNIGHT POINTS OUT.

The Villager

  • THE VILLAGER HAS HEARD OF DAYS WHEN SLIMES SEEMED TO BE EVERYWHERE IN A REGION.
  • THE VILLAGER REMEMBERS STORIES OF SLIME OUTBREAKS THAT REACHED FAR BEYOND A SINGLE CAMP.
  • A WHOLE REGION CAN HAVE A BAD DAY WITH SLIMES, THE VILLAGER SAYS FROM OLD ACCOUNTS.
  • THE VILLAGER ONCE MISTOOK A SLIME FOR SOMETHING THAT COULD BE IGNORED.
  • THE VILLAGER SAYS A SLIME LOOKS HARMLESS ONLY UNTIL IT STARTS COMING CLOSER.
  • AN UNREMARKABLE SHAPE CAN STILL BE A THREAT, THE VILLAGER REMARKS ABOUT SLIMES.

The Druid

  • THE DRUID REGARDS A SPIRIT HELD BY NECROMANCY AS A LIFE DENIED ITS ENDING.
  • THE DRUID SAYS KEEPING A SPIRIT PRESENT IS NOT THE SAME AS CARING FOR IT.
  • WHAT THE PACT CALLS PRESERVATION MAY BE CAPTIVITY, THE DRUID SUGGESTS.

The Knight

  • THE KNIGHT DISTINGUISHES THE PACT'S NECROMANCERS FROM THE DEMON-SUMMONING CULT OF DOOM.
  • THE KNIGHT SAYS A DARK CULTIST IS NOT SIMPLY ANOTHER NAME FOR A PACT NECROMANCER.
  • TWO ENEMIES CAN CAUSE DIFFERENT KINDS OF RUIN, THE KNIGHT SAYS OF THE PACT AND THE CULT.

The Villager

  • THE VILLAGER HAS HEARD THE PACT'S NAME WHENEVER STORIES TURN TO GRAVES THAT WOULD NOT STAY QUIET...
  • THE VILLAGER SAYS PEOPLE BLAME THE PACT WHEN FEAR FOLLOWS THEM AWAY FROM A BURIAL PLACE.
  • THE UNHOLY PACT HAS BECOME A NAME FOR DISTURBED REST IN STORIES THE VILLAGER KNOWS.

The Priest

  • THE PRIEST KNOWS ACCOUNTS THAT CALL THE GHOST PREACHERS FORMER SCHOLARS, AND OTHERS THAT DENY IT.
  • THE PRIEST SAYS THE THREE FOUNDERS' LIVES ARE LESS CERTAIN THAN THE FEAR ATTACHED TO THEIR NAMES...
  • WHETHER STUDY OR AMBITION CAME FIRST IS UNCLEAR IN THE PACT LEGENDS THE PRIEST HAS READ.

The Adventurer

  • THE ADVENTURER WARNS THAT A NECROMANCER MAY NOT REMAIN ALONE FOR LONG ONCE FIGHTING STARTS.
  • THE ADVENTURER HAS SEEN A NECROMANCER SUMMON DEAD COMPANIONS IN THE MIDDLE OF DANGER.
  • COUNTING A NECROMANCER'S COMPANIONS ONLY ONCE CAN BE A MISTAKE, THE ADVENTURER SAYS.
  • THE ADVENTURER WARNS THAT A VAMPIRE FIGHTS LIKE A PRACTICED ASSASSIN, NOT A CLUMSY CORPSE.
  • THE ADVENTURER REMEMBERS THE VAMPIRE'S WEAPONS AND ARMOR AS CLEARLY AS ITS FACE...
  • THE ADVENTURER TREATS A VAMPIRE AS AN ARMED OPPONENT WITH SKILL TO MATCH ITS STRENGTH.

The Knight

  • THE KNIGHT WARNS THAT DAWN IS NO RESCUE FOR SOMEONE STILL FIGHTING A VAMPIRE.
  • THE KNIGHT WOULD NOT TRUST THE RISING DAY TO STOP A VAMPIRE'S ATTACK.
  • THE KNIGHT CAUTIONS THAT VAMPIRES USUALLY WITHDRAW BY DAY, BUT A FIGHT CAN KEEP THEM THERE.
  • THE KNIGHT DISTINGUISHES THE SOLITARY VAMPIRES FROM SERVANTS OF THE UNHOLY PACT.
  • THE KNIGHT SAYS A VAMPIRE SHOULD NOT BE MISTAKEN FOR A NECROMANCER'S FOLLOWER.
  • THE PACT DOES NOT COMMAND THESE NIGHT WANDERERS, THE KNIGHT SAYS OF VAMPIRES.

The Adventurer

  • THE ADVENTURER REMEMBERS A VAMPIRE BY ITS NAME, NOT BY THE GRAVEYARD WHERE IT WAS MET.
  • THE ADVENTURER DESCRIBES A VAMPIRE AS A DANGEROUS INDIVIDUAL, NOT ANOTHER FACE IN A SHAMBLING CROWD.
  • THAT VAMPIRE HAD A NAME WORTH REMEMBERING, THE ADVENTURER SAYS.

The Priest

  • THE PRIEST ADMITS THAT STORIES ABOUT THE FIRST VAMPIRE ARE EASIER TO FIND THAN EVIDENCE...
  • THE PRIEST WILL NOT TURN A TALE ABOUT VAMPIRE ANCESTRY INTO A CERTAIN TEACHING.
  • THE PRIEST HAS EXPLANATIONS FOR VAMPIRES, BUT CALLS NONE OF THEM PROVEN.

The Villager

  • THE VILLAGER SAYS A VILLAGE IS NO CERTAIN REFUGE FROM A VAMPIRE AT NIGHT.
  • THE VILLAGER HAS HEARD VAMPIRE STORIES FROM INHABITED PLACES, NOT ONLY ABANDONED ONES.
  • LIVING NEIGHBORS DO NOT GUARANTEE AN UNEVENTFUL NIGHT, THE VILLAGER SAYS OF VAMPIRES.

The Druid

  • THE DRUID OBJECTS TO A CORPSE BEING KEPT FROM RETURNING TO THE NATURAL CYCLE.
  • THE DRUID SEES A ZOMBIE AS A BODY HELD IN A STATE THAT SHOULD HAVE ENDED.
  • THE DRUID SAYS DEATH ITSELF IS NATURAL. THE TROUBLE BEGINS WHEN A CORPSE IS NOT ALLOWED TO REST.

The Villager

  • THE VILLAGER WONDERS WHAT ORDINARY WORRIES OCCUPIED A ZOMBIE BEFORE IT DIED...
  • THE VILLAGER FINDS IT HARD TO REMEMBER THAT A ZOMBIE MAY ONCE HAVE BEEN SOMEONE'S NEIGHBOR.
  • SOMEONE MAY HAVE KNOWN THAT FACE WHEN IT WAS ALIVE, THE VILLAGER SAYS OF THE WALKING DEAD.

The Knight

  • THE KNIGHT SAYS A CROWD OF ZOMBIES IS REASON FOR CAUTION, NOT PROOF OF A NEARBY NECROMANCER.
  • THE KNIGHT KNOWS THE PACT RAISES THE DEAD, BUT DOES NOT BLAME EVERY ZOMBIE ON A VISIBLE MASTER.
  • THE WALKING DEAD MAY OUTLAST THE ACT THAT RAISED THEM, THE KNIGHT WARNS.

The Priest

  • THE PRIEST DISTINGUISHES A MINDLESS ZOMBIE FROM AN UNDEAD PERSON CAPABLE OF CHOOSING.
  • THE PRIEST SAYS A WALKING CORPSE TELLS LITTLE ABOUT EVERY OTHER UNDEAD BEING.
  • NOT EVERY DEAD BODY THAT WALKS HAS LOST THE SAME THINGS, THE PRIEST CAUTIONS.

The Adventurer

  • THE ADVENTURER FINDS THE WAY ZOMBIES KEEP COMING MORE UNSETTLING THAN THEIR APPEARANCE.
  • THE ADVENTURER REMEMBERS A ZOMBIE THAT SEEMED INTERESTED IN NOTHING EXCEPT CLOSING THE DISTANCE.
  • A ZOMBIE'S LACK OF HESITATION IS WHAT STAYS WITH THE ADVENTURER.

The Villager

  • THE VILLAGER SAYS PEOPLE SMILE WHEN A FOREST SPIRIT APPEARS. THEY STILL LOCK THEIR DOORS AT NIGHT.
  • THE VILLAGER CALLS A FOREST SPIRIT A GOOD OMEN... THOUGH NOBODY CAN SAY WHAT GOOD IT PROMISES.
  • THE VILLAGER REMEMBERS A FOREST SPIRIT BEING THE TALK OF THE VILLAGE FOR DAYS. EVEN THE WORRIERS SOUNDED PLEASED.
  • THE VILLAGER REMEMBERS CHILDREN WONDERING WHETHER FOREST SPIRITS HAD EVER SEEN A BOOT BEFORE. THEY DID STARE AT THEM...
  • THE VILLAGER SAYS THE CHILDREN THINK FOREST SPIRITS ARE STILL LEARNING WHAT EVERYTHING IS. IT IS A PLEASANT THOUGHT.
  • THE VILLAGER ONCE TRIED WAVING TO A FOREST SPIRIT AS A CHILD. IT WATCHED... WHETHER THAT WAS A GREETING REMAINS UNCLEAR.

The Woodcutter

  • THE WOODCUTTER HAS HAD A FOREST SPIRIT WATCH A WHOLE MORNING OF WORK. NO HELP, NO COMPLAINT... JUST WATCHING.
  • THE WOODCUTTER ONCE STOPPED WORKING TO LOOK BACK AT A FOREST SPIRIT. THE TWO SPENT A WHILE DOING NOTHING AT ALL.
  • THE WOODCUTTER CANNOT TELL WHETHER THE FOREST SPIRITS WATCH THE WORK OR THE WORKER. THE AXE DOES NOT SEEM TO TROUBLE THEM.
  • THE WOODCUTTER USUALLY HEARS SOMEONE APPROACH LONG BEFORE SEEING THEM. WITH FOREST SPIRITS, IT IS THE OTHER WAY ROUND.
  • THE WOODCUTTER TELLS OF LOOKING UP FROM WORK AND FINDING A FOREST SPIRIT NEARBY. NOT A SINGLE FOOTSTEP HAD GIVEN IT AWAY.
  • THE WOODCUTTER NO LONGER STARTLES WHEN A SILENT LITTLE FIGURE TURNS UP DURING WORK. WELL... NOT QUITE AS MUCH.
  • THE WOODCUTTER DOES NOT TAKE A FOREST SPIRIT WATCHING AS PERMISSION TO CUT. IT HAS NEVER SAID YES TO ANYTHING.
  • THE WOODCUTTER HAS HEARD THAT FOREST SPIRITS COME TO WARN WOODCUTTERS. THE ONES ENCOUNTERED SO FAR ONLY LOOKED CURIOUS.
  • THE WOODCUTTER LEAVES GUESSING A FOREST SPIRIT'S WISHES TO OTHER PEOPLE. A QUIET LOOK COULD MEAN ALMOST ANYTHING.
  • THE WOODCUTTER FINDS A DAY IN THE WOODS LESS LONELY WHEN A FOREST SPIRIT IS ABOUT. THERE IS STILL NOBODY TO TALK TO, OF COURSE.
  • THE WOODCUTTER SOMETIMES TALKS THROUGH A DAY'S WORK WITH A FOREST SPIRIT NEARBY. NO ANSWER IS EXPECTED. THE HABIT JUST STUCK.
  • THE WOODCUTTER ONCE SAVED A GREETING FOR A FOREST SPIRIT ON THE NEXT DAY'S SHIFT. IT WAS NOT THERE... THE GREETING FELT A LITTLE FOOLISH.

The Forager

  • THE FORAGER HAS SEEN A FOREST SPIRIT WATCH A BASKET BEING FILLED. PERHAPS CARRYING PART OF THE WOODS AWAY SEEMED STRANGE.
  • THE FORAGER ONCE HELD UP A MUSHROOM FOR A FOREST SPIRIT TO SEE. IT WAS HARD TO TELL WHETHER THE MUSHROOM OR THE HAND WAS MORE INTERESTING.
  • THE FORAGER THINKS A FOREST SPIRIT WAS CURIOUS ABOUT A FULL BASKET... OR PERHAPS JUST ABOUT SOMEONE WALKING AROUND WITH ONE.
  • THE FORAGER WARNS AGAINST PICKING A MUSHROOM JUST BECAUSE A FOREST SPIRIT IS NEAR IT. THE LITTLE FIGURE IS NOT GIVING ADVICE.
  • THE FORAGER STILL CHECKS EVERY HERB CAREFULLY WHEN FOREST SPIRITS ARE NEARBY. A FRIENDLY LOOK DOES NOT IDENTIFY A LEAF.
  • THE FORAGER KNOWS PEOPLE WHO EXPECT FOREST SPIRITS TO LEAD THEM TO GOOD PICKING GROUNDS. SO FAR, BASKETS STILL NEED FILLING BY HAND.
  • THE FORAGER ONCE SPENT A LONG WHILE SORTING HERBS BESIDE A FOREST SPIRIT. THERE WAS NO CONVERSATION... IT WAS STILL GOOD COMPANY.
  • THE FORAGER FINDS IT EASIER TO NOTICE FOREST SPIRITS WHEN TAKING TIME OVER THE GATHERING. THEY DO NOT ANNOUNCE THEMSELVES.
  • THE FORAGER REMEMBERS A FOREST SPIRIT WATCHING THE SLOW WORK OF SORTING A HARVEST. IT SEEMED IN NO HURRY TO LEARN THE RESULT.
  • THE FORAGER HAS WONDERED WHETHER A FAMILIAR FOREST SPIRIT REMEMBERS PREVIOUS VISITS. THERE IS NO WAY TO ASK.
  • THE FORAGER SOMETIMES RECOGNIZES A FOREST SPIRIT... THEN WONDERS IF THEY ONLY LOOK ALIKE. IT NEVER SETTLES THE MATTER.
  • THE FORAGER LIKES TO THINK THE LITTLE FIGURE SEEN WHILE GATHERING IS AN OLD ACQUAINTANCE. LIKING THE THOUGHT DOES NOT MAKE IT CERTAIN.

The Druid

  • THE DRUID CALLS FOREST SPIRITS THE CHILDREN OF THE EARTH. ROOTS, FUNGI, SOIL AND MANA ALL HAVE A PART IN THEIR BEGINNING.
  • THE DRUID SAYS NO SINGLE TREE GIVES BIRTH TO A FOREST SPIRIT. THE FOREST'S LIVES ARE TANGLED TOGETHER... SOMETIMES SOMETHING AWAKENS.
  • THE DRUID SPEAKS OF FALLEN LEAVES AND DECAYING WOOD AS PART OF A FOREST SPIRIT'S BEGINNING. NEW LEAVES ARE ONLY HALF THE STORY.
  • THE DRUID SUSPECTS FOREST SPIRITS WONDER WHY PEOPLE CARRY SO MUCH WITH THEM. TOOLS, KEEPSAKES... WHO KNOWS WHAT THEY MAKE OF IT?
  • THE DRUID THINKS OUR WANDERING MAY FASCINATE THE CHILDREN OF THE EARTH. WE LEAVE THE PLACES WE COME FROM AND KEEP GOING.
  • THE DRUID VALUES A FOREST SPIRIT'S ATTENTION WITHOUT CLAIMING TO UNDERSTAND IT. KNOWING A LITTLE ABOUT THEM GIVES NO RIGHT TO COMMAND THEM.
  • THE DRUID BELIEVES THE CHILDREN OF THE EARTH EVENTUALLY RETURN TO THE FOREST'S FLOW. LIKE LEAVES BECOMING SOIL... WHAT REMAINS OF A SELF IS UNKNOWN.
  • THE DRUID KNOWS DRUIDS WHO THINK A NEW FOREST SPIRIT MAY CARRY OLD IMPRESSIONS. OTHERS BELIEVE EVERY ONE SEES THE WORLD FOR THE FIRST TIME.
  • THE DRUID SAYS A FAMILIAR LOOK FROM A FOREST SPIRIT PROVES VERY LITTLE. SOMETHING MAY REMAIN AFTER RETURNING TO THE FOREST... OR NOTHING DOES.
  • THE DRUID KNOWS STORIES OF THE CHILDREN OF THE EARTH IN THE VERY FIRST FORESTS. STORIES THAT OLD ARE DIFFICULT TO QUESTION... AND TO PROVE.
  • THE DRUID REPEATS AN OLD TEACHING THAT FOREST SPIRITS WATCHED THE WORLD BEFORE PEOPLE HAD A WORD FOR MANA. NO WRITTEN RECORD GOES BACK THAT FAR.
  • THE DRUID WONDERS WHETHER THOSE SMALL, CURIOUS BEINGS BELONG TO ONE OF THE WORLD'S OLDEST KINDS OF LIFE. THE OLD TALES SAY SO.

The Adventurer

  • THE ADVENTURER ONCE TOOK COMFORT IN A FOREST SPIRIT WATCHING THE ROAD. IT WATCHED THE DANGER TOO... WITHOUT LIFTING A HAND.
  • THE ADVENTURER REMEMBERS A FOREST SPIRIT WATCHING AFTER A HARD FIGHT. THERE WAS NO PRAISE OR BLAME IN THAT LOOK, ONLY CURIOSITY.
  • THE ADVENTURER SAYS A FOREST SPIRIT IS PLEASANT COMPANY UNTIL YOU MISTAKE IT FOR AN ESCORT. IT HAS PLANS OF NEITHER RESCUE NOR REVENGE.
Notes and messages 17
  • YOU FIND A SEALED NOTE. "THREE OF THE FIVE HAVE AGREED. THE OTHERS MUST NOT HEAR OF THE EXCHANGE."
  • YOU FIND A FOLDED MESSAGE. "THE FIFTH REFUSES TO SANCTION ANOTHER KILLING."
  • YOU FIND A SEALED NOTE. "THE MERCHANT HAS ACCEPTED OUR TERMS. LEAVE THE FAMILY OUT OF IT."
  • YOU FIND A FOLDED MESSAGE. "DO NOT INTERFERE WITH THE CORONATION. THE FIVE HAVE NOT YET PASSED JUDGMENT."
  • YOU FIND A SEALED NOTE. "THE BISHOP KNOWS. USE NO NAMES IN YOUR NEXT LETTER."
  • YOU FIND A FOLDED MESSAGE. "TWO AGENTS ENTERED THE CITY. ONLY ONE WAS EXPECTED."
  • YOU FIND A SEALED NOTE. "THE PRIEST MUST NOT REACH THE CAPITAL. THE METHOD IS LEFT TO YOU."
  • YOU FIND A FOLDED MESSAGE. "THE EXCHANGE HAS BEEN POSTPONED. SOMEONE ELSE IS ASKING THE SAME QUESTIONS."
  • A NOTE ON THE AGENT READS: "THE FIVE HAVE AGREED. THE REASONS ARE NOT PART OF THIS MESSAGE."
  • THE FIVE AGREED. THE RECOVERED NOTE SAYS NOTHING OF WHAT THEY DISCUSSED...
  • THE AGENT'S NOTE NAMES A DECISION BY THE FIVE WHILE WITHHOLDING HOW IT WAS REACHED.
  • A NOTE ON THE AGENT READS: "OBSERVE. BEING PRESENT IS NOT PERMISSION TO INTERFERE."
  • THE RECOVERED INSTRUCTION PERMITS OBSERVATION AND EXPRESSLY FORBIDS INTERVENTION.
  • THE AGENT HAD BEEN TOLD TO WATCH, WITH NO AUTHORITY TO CHANGE WHAT WAS SEEN.
  • A NOTE ON THE AGENT READS: "THE RECIPIENT IS TO REMAIN ALIVE. NO EXPLANATION IS OWED."
  • A RECOVERED NOTE FORBIDS HARM TO SOMEONE IT NEVER NAMES. IT GIVES NO REASON...
  • AN AGENT'S INSTRUCTION SURVIVES: "DELIVER THE MESSAGE. LEAVE ITS RECIPIENT BREATHING."
Creatures 27
  • THERE ARE BITE MARKS IN THE OGRE'S WOODEN CLUB.
  • THE OGRE'S FUR WRAP SMELLS STRONGLY OF OLD FOOD.
  • LAYERS OF OLD DIRT HAVE MADE THE GNOBOLD'S TORN CLOTHES STIFF.
  • A KNOT OF FILTHY CLOTH CONTAINS A MEAL THAT SPOILED LONG AGO.
  • THE GNOLL CARRIED THREE SMALL WOODEN FIGURES. THEIR FACES RESEMBLE ONE ANOTHER.
  • A SMALL BUNDLE OF FEATHERS IS TIED INTO THE GNOLL'S FUR WITH BRAIDED GRASS.
  • THE GNOBOLD'S FILTHY, WORN CLOTHES SEEM EVEN MORE NEGLECTED AFTER THE STRUGGLE.
  • THE FIGHT IS OVER. THE GNOBOLD'S RAGGED CLOTHING OFFERS NO HINT OF FORMER CARE.
  • LITTLE ABOUT THE FALLEN GNOBOLD SUGGESTS THAT ITS CLOTHES WERE EVER LOOKED AFTER.
  • THE FALLEN GNOLL SEEMS SMALLER WITHOUT ITS WATCHFUL MOVEMENT.
  • STILLNESS MAKES THE GNOLL'S SMALL SIZE MORE NOTICEABLE THAN ITS FORMER ALERTNESS.
  • WHAT MADE THE GNOLL SEEM LARGER WAS NEVER ITS SIZE ALONE.
  • WITH THE CREATURE DEFEATED, ITS FAMILIAR INSECT TRAITS BECOME EASIER TO NOTICE BENEATH THE CHANGES.
  • THE ALTERED BODY STILL CARRIES THE OUTLINE OF AN INSECT, DESPITE WHAT IT BECAME.
  • THE FALLEN CREATURE SEEMS LESS LIKE AN UNKNOWN MONSTER THAN A FAMILIAR LIFE CHANGED BEYOND ITS MEASURE.
  • WITH THE OGRE DOWN, THE DANGER SEEMS ABRUPTLY AS SIMPLE AS THE CREATURE ITSELF.
  • THE FALLEN OGRE LEAVES LITTLE IMPRESSION OF A HIDDEN PURPOSE BEHIND ITS VIOLENCE.
  • THE OGRE'S STILLNESS MAKES ITS ROUGH, IMMEDIATE AGGRESSION FEEL SUDDENLY DISTANT.
  • THE DEFEATED SLIME LEAVES THE STRANGE IMPRESSION OF LIFE WITHOUT A FAMILIAR SHAPE...
  • WITHOUT ITS MOVEMENT, THE SLIME SEEMS EVEN HARDER TO COMPARE TO AN ORDINARY ANIMAL.
  • THE THREAT WAS REAL, HOWEVER UNFAMILIAR THE LIFE THAT CARRIED IT.
  • EVEN DEFEATED, THE VAMPIRE SEEMS UNLIKE THE MINDLESS DEAD...
  • THIS WAS A NAMED ENEMY WITH WEAPONS AND PURPOSE, NOT MERELY ANOTHER WANDERING CORPSE.
  • THE VAMPIRE'S DEFEAT FEELS LIKE THE END OF A PARTICULAR THREAT, NOT JUST ONE LESS RESTLESS BODY.
  • THE ZOMBIE HAS FINALLY STOPPED MOVING... FOR NOW.
  • THE MOTION THAT MADE THE CORPSE A THREAT HAS ENDED.
  • WHATEVER KEPT THIS ZOMBIE MOVING NO LONGER CARRIES IT FORWARD.