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- SOMEONE SAYS THAT LIGHTS SOMETIMES MOVE THROUGH THE OLD TOWER AFTER MIDNIGHT.
- SOMEONE SAYS THAT DRUIDS ONCE SAVED A TREE HERE FROM A BEETLE SWARM.
- SOMEONE SAYS THAT THE ORDER STILL WATCHES OLD GRAVEYARDS AFTER HEAVY RAIN.
- SOMEONE HAS HEARD THAT THE OLDEST TREE ROOTS REACH UNDER ENTIRE REGIONS.
- SOMEONE SAYS THAT THE PALE STONES STAY COLD EVEN IN SUMMER.
- SOMEONE HAS HEARD THAT SOME GHOSTS FOLLOW ROADS THAT NO LONGER EXIST.
- SOMEONE SAYS THAT THE LARGE BEETLES ARRIVED AFTER THE TREE BEGAN LOSING BARK.
- SOMEONE HAS HEARD THAT CULTISTS SEARCH RUINS FOR DOORS RATHER THAN TREASURE.
- THE ANSWER IS QUIET. "NOT EVERY MESSAGE IS MEANT FOR THE PERSON WHO FINDS IT."
- "THE FIVE HAVE SPOKEN." NOTHING MORE FOLLOWS.
- "YOU MAY PASS. OUR BUSINESS DOES NOT CONCERN YOU."
- "THE ORDER HAS A NAME FOR EVERYTHING IT FEARS."
- THE WARNING IS BLUNT. "THE HAND BUYS SILENCE AND CALLS IT PEACE."
- "THE SILENT HAND MUST BE STOPPED. TOO MANY DEATHS HAVE BEEN CALLED COINCIDENCE."
- YOU HEAR A WHISPER. "A MERCHANT REFUSED THEM. THE NEXT DAY, EVERY DOOR WAS CLOSED TO HIM."
- "THEY SAY THE HAND PAID FOR THE WIDOW'S ROOM. NOBODY KNOWS WHY."
- "I MET ONE IN A CRYPT. THE TREASURE WAS STILL THERE WHEN THEY LEFT."
- "THE HAND ASKS WHO OWNS THE FOREST. WE ASK WHAT KEEPS IT ALIVE."
- "IT ASKED ME WHETHER I WAS SOUP."
- "THEY OFFERED ME SOMETHING TO EAT. THAT WAS THE WORST PART."
- "THEY KEPT CALLING ME AN INTRUDER. I ONLY WANTED TO PASS THROUGH."
Villager
- THE VILLAGER ONCE WATCHED AN OGRE TRY TO PUT A LARGE MEAL INTO A SMALL POT. THE OGRE BLAMED THE POT.
- THE VILLAGER SAYS AN OGRE STOLE A SACK OF TURNIPS AND LEFT THE COINS BESIDE IT.
- THE VILLAGER SAYS AN OGRE ONCE BIT A BOOT, LOOKED ANGRY, AND THEN BIT IT AGAIN.
- THE VILLAGER SAYS THEY SMELLED THE GNOBOLDS LONG BEFORE THEY SAW THEM.
- THE VILLAGER SAYS GNOBOLDS STOLE THE CLEAN LAUNDRY. WHEN IT WAS FOUND, NOBODY WANTED IT BACK.
- THE VILLAGER SAYS GNOBOLDS DO NOT SEEM TO NOTICE THE SMELL OF THEIR OWN SLEEPING PLACES.
- THE VILLAGER SAYS THE GNOLLS WERE USING THE OLD PATHS BEFORE THE VILLAGE WAS BUILT.
- THE VILLAGER WARNS AGAINST REMOVING GNOLL FEATHER BUNDLES. THEY MAY MARK THE EDGE OF A TERRITORY.
- THE VILLAGER THINKS GNOLLS SOMETIMES KEEP STOLEN BELONGINGS AS TROPHIES RATHER THAN FOR THEIR VALUE.
- THE VILLAGER RECALLS WOUNDS EASING NEAR A SILENT FIGURE THAT OFFERED NO EXPLANATION...
- THE VILLAGER SAYS THE ANGEL NEVER SPOKE, THOUGH ITS PRESENCE BROUGHT RELIEF.
- THE HEALING WAS EASIER TO UNDERSTAND THAN THE VISITOR, THE VILLAGER RECALLS OF AN ANGEL.
- THE VILLAGER HAS HEARD THE CULT OF DOOM WANTS THE WORLD'S END, AND ALSO THAT IT CALLS THIS A BEGINNING...
- THE VILLAGER CANNOT TELL WHETHER THE CULT'S PROMISES AND THE WARNINGS ABOUT IT DESCRIBE THE SAME GOAL.
- ONE PERSON'S DOOM IS ANOTHER'S PROMISED FUTURE, THE VILLAGER SAYS UNEASILY OF CULT RUMORS.
- THE VILLAGER SAYS A DRUID'S WORK CAN LOOK LIKE WAITING UNTIL THE LAND BEGINS TO RECOVER.
- THE VILLAGER HAS LEARNED THAT QUIET ATTENTION CAN BE PART OF A DRUID'S WORK.
- NOT EVERY ACT OF HEALING IS A SPECTACLE, THE VILLAGER SAYS OF THE DRUIDS.
- THE VILLAGER REMEMBERS WATCHING A SMALL FIGURE WALK THROUGH THE WOODS. THERE WAS NO SOUND OF FOOTSTEPS...
- THE VILLAGER SAYS THE FOREST SPIRIT MOVED, BUT THERE WAS NOTHING TO HEAR BENEATH IT.
- THE MISSING FOOTSTEPS ARE WHAT THE VILLAGER REMEMBERS MOST ABOUT THE FOREST SPIRIT.
- THE VILLAGER SAYS A FOREST SPIRIT WATCHED A COMPANION ANIMAL AS ATTENTIVELY AS ITS OWNER.
- THE VILLAGER REMEMBERS A WOODLAND SPIRIT TURNING TOWARD THE PET BEFORE THE TRAVELER.
- THE LITTLE WATCHER SEEMED INTERESTED IN THE WHOLE COMPANY, THE VILLAGER SAYS OF A FOREST SPIRIT.
- THE VILLAGER REMEMBERS THE GNOBOLDS' DIRTY CLOTHES AND THE SMELL THAT NEVER SEEMED TO LEAVE.
- THE VILLAGER SAYS THE GNOBOLDS TREATED CLEANLINESS AS IF IT WERE SOMEONE ELSE'S PROBLEM.
- THE GNOBOLDS' NEGLECT MADE CAPTIVITY EVEN HARDER TO BEAR, THE VILLAGER RECALLS.
- THE VILLAGER SAYS GNOBOLDS CAN FIND WATER EASILY ENOUGH. WASHING SIMPLY NEVER OCCURS TO THEM.
- THE PROBLEM IS NOT A SHORTAGE OF WATER, THE VILLAGER SAYS OF GNOBOLD DIRT.
- THE VILLAGER HAS NEVER HEARD A GNOBOLD ACCUSED OF EXCESSIVE CLEANLINESS.
- THE VILLAGER DOUBTS THAT A STOLEN COAT STAYS CLEAN FOR LONG IN GNOBOLD HANDS.
- THE VILLAGER SAYS GNOBOLDS WANT USEFUL CLOTHES, NOT THE TROUBLE OF CARING FOR THEM.
- KEEPING CLOTHES TIDY SEEMS LESS APPEALING THAN STEALING THEM, THE VILLAGER SAYS OF GNOBOLDS.
- THE VILLAGER REMEMBERS GNOLL CALLS PASSING FROM ONE GUARD TO ANOTHER.
- THE VILLAGER LEARNED TO DREAD THE ANSWERING WHISTLES OF THE GNOLL GUARDS.
- THE GNOLLS RARELY SEEMED UNAWARE OF EACH OTHER, THE VILLAGER RECALLS FROM CAPTIVITY.
- THE VILLAGER HAS HEARD THAT SOME GNOLL PATHS WERE OLD BEFORE THE NEARBY VILLAGES EXISTED.
- THE VILLAGER WONDERS WHETHER A VILLAGE BOUNDARY MEANS ANYTHING TO A GNOLL PACK.
- THE VILLAGER WONDERS WHETHER GNOLLS SEE US AS INTRUDERS, EVEN AS WE CALL THEM RAIDERS...
- THE VILLAGER SUSPECTS THAT A GNOLL MAY VALUE STOLEN BELONGINGS AS PROOF OF A RAID, NOT FOR THEIR PRICE.
- THE VILLAGER SAYS A GNOLL'S TROPHY NEED NOT BE WORTH MUCH TO ANYONE ELSE.
- AN ORDINARY POSSESSION CAN BECOME A PROUD TROPHY, THE VILLAGER SAYS OF GNOLL THEFTS.
- THE VILLAGER SAYS A FAMILIAR INSECT BECOMES SOMETHING ELSE WHEN IT IS LARGE ENOUGH TO THREATEN A PERSON.
- THE VILLAGER REMEMBERS RECOGNIZING THE INSECT BEFORE FULLY GRASPING ITS SIZE.
- IT WAS STILL AN INSECT, ONLY TERRIBLY LARGE, THE VILLAGER RECALLS.
- THE VILLAGER RECALLS THE OGRES DISCUSSING FOOD OFTEN ENOUGH TO MAKE EVERY PAUSE FRIGHTENING.
- THE VILLAGER COULD NEVER TELL WHETHER THE OGRES' TALK OF SUPPER INCLUDED THEIR CAPTIVE.
- THE REPEATED TALK OF HUNGER WAS THE WORST PART, THE VILLAGER SAYS OF THE OGRES.
- THE VILLAGER SAYS AN OGRE FORGOT ITS THREATS THE MOMENT FOOD APPEARED.
- AN OGRE ONCE INTERRUPTED ITS OWN SHOUTING TO EAT, THE VILLAGER RECALLS.
- THE VILLAGER REMEMBERS AN OGRE MORE INTERESTED IN SUPPER THAN IN AN ARGUMENT.
- THE VILLAGER ONCE WATCHED AN OGRE COUNT TWO MEALS AS ONE BECAUSE BOTH WERE IN THE SAME HAND.
- TWO PIECES IN ONE HAND MADE ONE MEAL TO AN OGRE, THE VILLAGER RECALLS.
- THE VILLAGER SAYS AN OGRE'S COUNTING IMPROVED ONLY WHEN THE FOOD WAS DIVIDED BETWEEN ITS HANDS.
- THE VILLAGER VALUES A KNIGHT WHO KEEPS WATCH MORE THAN A SPEECH ABOUT KEEPING WATCH.
- THE VILLAGER SAYS THE ORDER IS EASIEST TO APPRECIATE WHEN SOMEONE ACTUALLY STANDS GUARD.
- PROTECTION BECOMES REAL IN SMALL DUTIES, THE VILLAGER SAYS OF THE ORDER'S PATROLS.
- THE VILLAGER NOTICES HOW CONVERSATIONS BECOME QUIETER WHEN THE SILENT HAND IS MENTIONED.
- THE VILLAGER HAS HEARD THE HAND'S NAME SPOKEN SOFTLY EVEN WHEN NO AGENT WAS IN SIGHT...
- PEOPLE NEED NOT SEE AN AGENT TO FEAR BEING OVERHEARD, THE VILLAGER SAYS OF THE HAND.
- THE VILLAGER HAS HEARD OF A DEBT FORGIVEN AFTER A STRANGER ASSOCIATED WITH THE HAND INTERVENED.
- THE VILLAGER REPEATS A STORY IN WHICH THE SILENT HAND ENDED A DEBT, BUT CANNOT SAY WHY...
- MERCY OR ANOTHER BARGAIN? THE VILLAGER CANNOT EXPLAIN A TALE OF THE HAND SPARING A DEBTOR.
- THE VILLAGER HAS HEARD OF DAYS WHEN SLIMES SEEMED TO BE EVERYWHERE IN A REGION.
- THE VILLAGER REMEMBERS STORIES OF SLIME OUTBREAKS THAT REACHED FAR BEYOND A SINGLE CAMP.
- A WHOLE REGION CAN HAVE A BAD DAY WITH SLIMES, THE VILLAGER SAYS FROM OLD ACCOUNTS.
- THE VILLAGER ONCE MISTOOK A SLIME FOR SOMETHING THAT COULD BE IGNORED.
- THE VILLAGER SAYS A SLIME LOOKS HARMLESS ONLY UNTIL IT STARTS COMING CLOSER.
- AN UNREMARKABLE SHAPE CAN STILL BE A THREAT, THE VILLAGER REMARKS ABOUT SLIMES.
- THE VILLAGER HAS HEARD THE PACT'S NAME WHENEVER STORIES TURN TO GRAVES THAT WOULD NOT STAY QUIET...
- THE VILLAGER SAYS PEOPLE BLAME THE PACT WHEN FEAR FOLLOWS THEM AWAY FROM A BURIAL PLACE.
- THE UNHOLY PACT HAS BECOME A NAME FOR DISTURBED REST IN STORIES THE VILLAGER KNOWS.
- THE VILLAGER SAYS A VILLAGE IS NO CERTAIN REFUGE FROM A VAMPIRE AT NIGHT.
- THE VILLAGER HAS HEARD VAMPIRE STORIES FROM INHABITED PLACES, NOT ONLY ABANDONED ONES.
- LIVING NEIGHBORS DO NOT GUARANTEE AN UNEVENTFUL NIGHT, THE VILLAGER SAYS OF VAMPIRES.
- THE VILLAGER WONDERS WHAT ORDINARY WORRIES OCCUPIED A ZOMBIE BEFORE IT DIED...
- THE VILLAGER FINDS IT HARD TO REMEMBER THAT A ZOMBIE MAY ONCE HAVE BEEN SOMEONE'S NEIGHBOR.
- SOMEONE MAY HAVE KNOWN THAT FACE WHEN IT WAS ALIVE, THE VILLAGER SAYS OF THE WALKING DEAD.
- THE VILLAGER SAYS PEOPLE SMILE WHEN A FOREST SPIRIT APPEARS. THEY STILL LOCK THEIR DOORS AT NIGHT.
- THE VILLAGER CALLS A FOREST SPIRIT A GOOD OMEN... THOUGH NOBODY CAN SAY WHAT GOOD IT PROMISES.
- THE VILLAGER REMEMBERS A FOREST SPIRIT BEING THE TALK OF THE VILLAGE FOR DAYS. EVEN THE WORRIERS SOUNDED PLEASED.
- THE VILLAGER REMEMBERS CHILDREN WONDERING WHETHER FOREST SPIRITS HAD EVER SEEN A BOOT BEFORE. THEY DID STARE AT THEM...
- THE VILLAGER SAYS THE CHILDREN THINK FOREST SPIRITS ARE STILL LEARNING WHAT EVERYTHING IS. IT IS A PLEASANT THOUGHT.
- THE VILLAGER ONCE TRIED WAVING TO A FOREST SPIRIT AS A CHILD. IT WATCHED... WHETHER THAT WAS A GREETING REMAINS UNCLEAR.
Adventurer
- THE ADVENTURER SAYS THAT SOME GHOSTS IN ANCIENT RUINS WALK THE SAME ROUTE EVERY NIGHT.
- THE ADVENTURER SAYS THAT SOME ANCIENT CARVINGS LOOK LIKE LIZARDMEN AND FROGMEN.
- THE ADVENTURER SAYS THAT DWARVEN MINERS SOMETIMES FIND STRUCTURES OLDER THAN THEIR DEEPEST HALLS.
- THE ADVENTURER HAS HEARD AN ORCISH STORY THAT THEIR ANCESTORS ESCAPED INTO THIS WORLD RATHER THAN INVADED IT.
- THE ADVENTURER SAYS THAT DEMONS USUALLY OFFER PEOPLE SOMETHING THEY ALREADY WANT.
- THE ADVENTURER SAYS THAT LARGE INSECTS OFTEN APPEAR SOON AFTER A MANA TREE IS DAMAGED.
- THE ADVENTURER SAYS THAT BREATHING INSIDE A SEALED CRYPT USUALLY MEANS A VAMPIRE, NOT A SKELETON.
- THE ADVENTURER ONCE SAW SLIMES MOVE BETWEEN COLORED STONES IN THE SAME ORDER FOR HOURS.
- THE ADVENTURER ONCE SAW AN OGRE TRY TO COOK A STONE. IT TRIED TO EAT THE STONE ANYWAY.
- THE ADVENTURER SAYS THAT AN OGRE CAN FORGET WHY IT OPENED A CHEST BEFORE IT HAS FINISHED OPENING IT.
- THE ADVENTURER WARNS THAT AN OGRE FALLING ON ITS BELLY MAY BE ABOUT TO ATTACK. STEP ASIDE.
- THE ADVENTURER HAS HEARD THAT GNOBOLDS ARE RELATED TO ELVES. NO ELF HAS EVER CONFIRMED THE STORY.
- THE ADVENTURER SAYS THAT GNOBOLDS ONLY GET CLEAN BY ACCIDENT. THEY NEVER WASH THEMSELVES.
- THE ADVENTURER SAYS A GNOBOLD ONCE LAUGHED AT THE IDEA OF WASHING ITS CLOTHES.
- THE ADVENTURER SAYS TO LISTEN FOR GNOLL WHISTLES. WHEN AN ANSWER COMES, THE PACK ALREADY KNOWS YOU ARE THERE.
- THE ADVENTURER SAYS SOME GNOLL TERRITORIES ARE OLDER THAN THE VILLAGES THAT NOW STAND INSIDE THEM.
- THE ADVENTURER BELIEVES THE LITTLE WOODEN FIGURES CARRIED BY GNOLLS REPRESENT MEMBERS OF THEIR PACK.
- THE ADVENTURER HAS HEARD OF ANGELS APPEARING FAR FROM ANY SHRINE CLAIMED BY THE ORDER...
- THE ADVENTURER WOULD NOT LIMIT ANGEL SIGHTINGS TO PLACES PEOPLE CONSIDER SACRED.
- AN ANGEL CAN MAKE AN ORDINARY PLACE FEEL EXTRAORDINARY, THE ADVENTURER SAYS.
- THE ADVENTURER HAS SEEN CULTISTS CHANNELING INTO A DEMON PORTAL AS THOUGH KEEPING IT OPEN...
- THE ADVENTURER REMEMBERS A PORTAL AND CULTISTS WHOSE ATTENTION NEVER SEEMED TO LEAVE IT.
- THE BEAM MADE THE PORTAL LOOK MAINTAINED, NOT MERELY DISCOVERED, THE ADVENTURER RECALLS.
- THE ADVENTURER SAYS DRUIDS TEND TO ASK WHAT CAN RECOVER, NOT WHAT CAN BE CONQUERED.
- THE ADVENTURER HAS SEEN DRUIDS MORE CONCERNED WITH A WOUNDED PLACE THAN WITH CLAIMING IT.
- A RESTORED PLACE NEED NOT BELONG TO ITS HEALERS, THE ADVENTURER SAYS OF DRUIDIC WORK.
- THE ADVENTURER COULD SEE THE FOREST SPIRIT'S FAINT GLOW, BUT IT DID NOT LIGHT THE WAY...
- THE ADVENTURER SAYS A GLOWING WOODLAND FIGURE IS NO REPLACEMENT FOR A LANTERN.
- THE SPIRIT WAS VISIBLE WHILE THE FOREST AROUND IT STAYED DARK, THE ADVENTURER RECALLS.
- THE ADVENTURER HAS HEARD GNOBOLDS CALLED RUINED ELVES, BUT NEVER HEARD ANY PROOF.
- THE ADVENTURER REPEATS A RUMOR LINKING GNOBOLDS TO ELVES, THEN ADMITS IT MAY BE ONLY AN INSULT.
- AN UGLY RESEMBLANCE IS NOT AN ANCESTRY, THE ADVENTURER CAUTIONS ABOUT GNOBOLDS AND ELVES.
- THE ADVENTURER WARNS THAT A GNOBOLD'S FILTHY CLOTHES DO NOT MAKE ITS WEAPON HARMLESS.
- THE ADVENTURER LOOKS AT THE WEAPON BEFORE LAUGHING AT A GNOBOLD'S RAGS.
- A RAGGED SLEEVE CAN HIDE A PERFECTLY SERVICEABLE BLADE, THE ADVENTURER SAYS OF GNOBOLDS.
- THE ADVENTURER WARNS AGAINST CONFUSING A GNOLL'S SMALL SIZE WITH A SLOW REACTION.
- THE ADVENTURER HAS SEEN SMALL GNOLLS REACT FASTER THAN MUCH LARGER FOES.
- GNOLLS DO NOT NEED TO BE TALL TO BE DANGEROUS, THE ADVENTURER SAYS.
- THE ADVENTURER LISTENS FOR ANSWERING CALLS AFTER A GNOLL NOTICES A STRANGER.
- THE ADVENTURER SAYS A SHORT GNOLL WHISTLE CAN MATTER MORE THAN A LOUD THREAT.
- ONE GNOLL MAY NOTICE YOU BEFORE THE REST ANSWER, THE ADVENTURER WARNS.
- THE ADVENTURER WARNS THAT AN OVERSIZED BEETLE MAY HAVE ARMOR AS TROUBLESOME AS A SOLDIER'S.
- THE ADVENTURER LEARNED NOT TO EXPECT A LARGE INSECT'S SHELL TO BE FRAGILE.
- THE SHELL GREW WITH THE REST OF IT, THE ADVENTURER RECALLS OF A MUTATED BEETLE.
- THE ADVENTURER STOPPED LAUGHING AT SLIDING OGRES AFTER BEING KNOCKED DOWN BY ONE.
- THE ADVENTURER SAYS AN OGRE ON ITS BELLY CAN STILL BE COMING STRAIGHT AT YOU.
- THE RIDICULOUS PART ENDS WHEN THE SLIDING OGRE HITS, THE ADVENTURER RECALLS.
- THE ADVENTURER WARNS THAT AN OGRE'S SLOW SWING IS EASIER TO DISMISS THAN TO SURVIVE.
- THE ADVENTURER LEARNED TO RESPECT THE WEIGHT BEHIND AN OGRE'S CLUMSY BLOWS.
- AN OGRE NEED NOT STRIKE QUICKLY TO STRIKE HARD, THE ADVENTURER POINTS OUT.
- THE ADVENTURER HAS HEARD ORDER MEMBERS DISAGREE ABOUT UNDEAD WHO RETAIN THEIR OWN WILL.
- THE ADVENTURER SAYS NOT EVERY KNIGHT GIVES THE SAME ANSWER ABOUT A THINKING UNDEAD PERSON.
- THE ORDER SPEAKS WITH MORE THAN ONE VOICE ON THE UNDEAD, THE ADVENTURER RECALLS.
- THE ADVENTURER HAS SEEN A HAND AGENT KEEPING APART FROM EVERYONE ELSE AT A DANGEROUS SITE.
- THE ADVENTURER SAYS A HAND AGENT CAN SHARE A PLACE WITHOUT SHARING ITS INHABITANTS' PURPOSE.
- THE ADVENTURER REMEMBERS THE SILENT HAND AGENT BEING THERE. WHAT THE AGENT WANTED REMAINS UNCLEAR...
- THE ADVENTURER WARNS THAT ONE SLIME DOES NOT ALWAYS REMAIN ONE SLIME.
- THE ADVENTURER HAS SEEN A LONE SLIME BECOME SEVERAL PROBLEMS.
- COUNTING SLIMES BEFORE A FIGHT CAN BE MISLEADING, THE ADVENTURER SAYS.
- THE ADVENTURER WARNS THAT A NECROMANCER MAY NOT REMAIN ALONE FOR LONG ONCE FIGHTING STARTS.
- THE ADVENTURER HAS SEEN A NECROMANCER SUMMON DEAD COMPANIONS IN THE MIDDLE OF DANGER.
- COUNTING A NECROMANCER'S COMPANIONS ONLY ONCE CAN BE A MISTAKE, THE ADVENTURER SAYS.
- THE ADVENTURER WARNS THAT A VAMPIRE FIGHTS LIKE A PRACTICED ASSASSIN, NOT A CLUMSY CORPSE.
- THE ADVENTURER REMEMBERS THE VAMPIRE'S WEAPONS AND ARMOR AS CLEARLY AS ITS FACE...
- THE ADVENTURER TREATS A VAMPIRE AS AN ARMED OPPONENT WITH SKILL TO MATCH ITS STRENGTH.
- THE ADVENTURER REMEMBERS A VAMPIRE BY ITS NAME, NOT BY THE GRAVEYARD WHERE IT WAS MET.
- THE ADVENTURER DESCRIBES A VAMPIRE AS A DANGEROUS INDIVIDUAL, NOT ANOTHER FACE IN A SHAMBLING CROWD.
- THAT VAMPIRE HAD A NAME WORTH REMEMBERING, THE ADVENTURER SAYS.
- THE ADVENTURER FINDS THE WAY ZOMBIES KEEP COMING MORE UNSETTLING THAN THEIR APPEARANCE.
- THE ADVENTURER REMEMBERS A ZOMBIE THAT SEEMED INTERESTED IN NOTHING EXCEPT CLOSING THE DISTANCE.
- A ZOMBIE'S LACK OF HESITATION IS WHAT STAYS WITH THE ADVENTURER.
- THE ADVENTURER ONCE TOOK COMFORT IN A FOREST SPIRIT WATCHING THE ROAD. IT WATCHED THE DANGER TOO... WITHOUT LIFTING A HAND.
- THE ADVENTURER REMEMBERS A FOREST SPIRIT WATCHING AFTER A HARD FIGHT. THERE WAS NO PRAISE OR BLAME IN THAT LOOK, ONLY CURIOSITY.
- THE ADVENTURER SAYS A FOREST SPIRIT IS PLEASANT COMPANY UNTIL YOU MISTAKE IT FOR AN ESCORT. IT HAS PLANS OF NEITHER RESCUE NOR REVENGE.
Druid
- THE DRUID SAYS THAT THE ROOTS OF OLD MANA TREES REACH PLACES WHERE MANA GATHERS.
- THE DRUID SAYS THAT INSECTS NEAR A DAMAGED MANA TREE OFTEN FOLLOW THE MANA RELEASED BY ITS ROOTS.
- THE DRUID SAYS THAT MANY MUTATED CREATURES ACT FROM HUNGER OR PAIN RATHER THAN MALICE.
- THE DRUID SAYS THAT DEATH RETURNS MANA TO ITS FLOW, ALTHOUGH MEMORY SOMETIMES REMAINS BEHIND.
- THE DRUID SAYS THAT TOO MUCH RADIANT ENERGY CAN MAKE LIFE GROW WITHOUT STOPPING.
- THE DRUID SAYS THAT SOME ANCIENT SITES REDIRECT MANA INSTEAD OF MERELY GATHERING IT.
- THE DRUID BELIEVES THAT BOTH REALMS BEYOND THE WORLD BEAR IMPRESSIONS LEFT BY LIVING MINDS.
- THE DRUID SAYS THAT DRUIDS DISAGREE ABOUT WHETHER AN AWAKENED CREATURE WITH MEMORY HAS BECOME A NEW FORM OF LIFE.
- THE DRUID ACCEPTS AN ANGEL'S HEALING WITHOUT ACCEPTING EVERY EXPLANATION THE ORDER GIVES FOR IT.
- THE DRUID SAYS RELIEF FROM PAIN PROVES RELIEF FROM PAIN, NOT AN ENTIRE THEOLOGY.
- THE DRUID SAYS THE ANGEL HEALED THE WOUND. WHAT THAT MEANS IS STILL OPEN TO DEBATE.
- THE DRUID WORRIES LESS ABOUT THE CULT'S PROMISES THAN ABOUT WHAT ITS RITUALS DO TO A PLACE.
- THE DRUID JUDGES A CULT RITUAL BY THE DISTURBANCE IT LEAVES IN MANA.
- AN IMPRESSIVE PROMISE DOES NOT REPAIR A DAMAGED BOUNDARY, THE DRUID SAYS OF THE CULT.
- THE DRUID WARNS AGAINST CALLING EVERY SMALL FOREST SPIRIT THE GHOST OF A GNOLL.
- THE DRUID SEES A RESEMBLANCE IN SHAPE, NOT PROOF THAT WOODLAND SPIRITS WERE ONCE GNOLLS.
- AN OUTLINE IS NOT A HISTORY, THE DRUID SAYS OF FOREST SPIRITS AND GNOLLS.
- THE DRUID SAYS A FOREST SPIRIT CAN WATCH A STRUGGLE WITHOUT TAKING PART IN IT.
- THE DRUID WOULD NOT MISTAKE A SPIRIT'S ATTENTION FOR A PROMISE OF HELP.
- THE FOREST'S QUIET WATCHERS ARE NOT GUARDS ASSIGNED TO TRAVELERS, THE DRUID CAUTIONS.
- THE DRUID SEES NEGLECT IN GNOBOLD FILTH, NOT EVIDENCE OF A CURSE.
- THE DRUID CAUTIONS AGAINST BLAMING MAGIC FOR EVERYTHING UNPLEASANT ABOUT GNOBOLDS.
- DIRT IS EASIER TO RECOGNIZE THAN A CURSE, THE DRUID REMARKS ABOUT GNOBOLDS.
- THE DRUID KNOWS A TALE OF GNOLL ANCESTORS MAKING THEIR HOME BETWEEN TREETOPS AND EARTH.
- THE DRUID CALLS THE GNOLLS' FIRST WOODLAND HOME A LEGEND, NOT A WITNESSED BEGINNING.
- THE DRUID HAS HEARD WHERE GNOLLS SAY THEY BEGAN, BUT CANNOT SAY WHETHER THE TALE IS TRUE.
- THE DRUID BELIEVES THE LITTLE FIGURES SOME GNOLLS CARRY MAY STAND FOR MEMBERS OF THEIR PACK.
- THE DRUID SUSPECTS A GNOLL'S WOODEN FIGURE IS A REMINDER OF SOMEONE, NOT MERELY DECORATION.
- A CARVING MAY HOLD A PACK BOND, THE DRUID SUGGESTS OF GNOLL KEEPSAKES.
- THE DRUID SUSPECTS SOME MUTATED INSECTS ARE DRIVEN BY PAIN AS MUCH AS HUNGER.
- THE DRUID SEES SUFFERING BEHIND THE AGGRESSION OF MANY AWAKENED INSECTS.
- AN ALTERED BODY CAN BE A TORMENT TO INHABIT, THE DRUID SAYS OF GIANT INSECTS.
- THE DRUID DESCRIBES HOW HUNGRY INSECTS CAN DAMAGE A MANA TREE AND WORSEN THE DISTURBANCE THAT DREW THEM.
- THE DRUID SAYS FEEDING ON A TROUBLED MANA TREE CAN MAKE THE TROUBLE SPREAD.
- THE DAMAGED TREE ATTRACTS HUNGRY CREATURES THAT DAMAGE IT FURTHER, THE DRUID EXPLAINS.
- THE DRUID SUSPECTS THAT HUNGER AND TIREDNESS EXPLAIN MORE OGRE BEHAVIOR THAN ANCIENT CURSES DO.
- THE DRUID SEES LITTLE REASON TO INVENT A GRAND MYSTERY BEHIND EVERY HUNGRY OGRE.
- SOME CREATURES SIMPLY WANT FOOD AND REST, THE DRUID SAYS OF OGRES.
- THE DRUID KNOWS LITTLE OF THE HAND'S AFFAIRS AND WILL NOT PRETEND THAT THE FOREST EXPLAINS THEM.
- THE DRUID SAYS UNDERSTANDING ROOTS IS NOT THE SAME AS UNDERSTANDING A SECRET NETWORK.
- THE SILENT HAND BELONGS TO QUESTIONS THE DRUID CANNOT ANSWER BY STUDYING MANA ALONE.
- THE DRUID REGARDS A SLIME AS LIFE IN AN UNFAMILIAR SHAPE, NOT LIFE WITHOUT MEANING.
- THE DRUID SEES NO REASON THAT EVERY LIVING THING MUST HAVE A FAMILIAR FACE.
- A SLIME NEED NOT RESEMBLE US TO BELONG TO THE LIVING WORLD, THE DRUID SAYS.
- THE DRUID REGARDS A SPIRIT HELD BY NECROMANCY AS A LIFE DENIED ITS ENDING.
- THE DRUID SAYS KEEPING A SPIRIT PRESENT IS NOT THE SAME AS CARING FOR IT.
- WHAT THE PACT CALLS PRESERVATION MAY BE CAPTIVITY, THE DRUID SUGGESTS.
- THE DRUID OBJECTS TO A CORPSE BEING KEPT FROM RETURNING TO THE NATURAL CYCLE.
- THE DRUID SEES A ZOMBIE AS A BODY HELD IN A STATE THAT SHOULD HAVE ENDED.
- THE DRUID SAYS DEATH ITSELF IS NATURAL. THE TROUBLE BEGINS WHEN A CORPSE IS NOT ALLOWED TO REST.
- THE DRUID CALLS FOREST SPIRITS THE CHILDREN OF THE EARTH. ROOTS, FUNGI, SOIL AND MANA ALL HAVE A PART IN THEIR BEGINNING.
- THE DRUID SAYS NO SINGLE TREE GIVES BIRTH TO A FOREST SPIRIT. THE FOREST'S LIVES ARE TANGLED TOGETHER... SOMETIMES SOMETHING AWAKENS.
- THE DRUID SPEAKS OF FALLEN LEAVES AND DECAYING WOOD AS PART OF A FOREST SPIRIT'S BEGINNING. NEW LEAVES ARE ONLY HALF THE STORY.
- THE DRUID SUSPECTS FOREST SPIRITS WONDER WHY PEOPLE CARRY SO MUCH WITH THEM. TOOLS, KEEPSAKES... WHO KNOWS WHAT THEY MAKE OF IT?
- THE DRUID THINKS OUR WANDERING MAY FASCINATE THE CHILDREN OF THE EARTH. WE LEAVE THE PLACES WE COME FROM AND KEEP GOING.
- THE DRUID VALUES A FOREST SPIRIT'S ATTENTION WITHOUT CLAIMING TO UNDERSTAND IT. KNOWING A LITTLE ABOUT THEM GIVES NO RIGHT TO COMMAND THEM.
- THE DRUID BELIEVES THE CHILDREN OF THE EARTH EVENTUALLY RETURN TO THE FOREST'S FLOW. LIKE LEAVES BECOMING SOIL... WHAT REMAINS OF A SELF IS UNKNOWN.
- THE DRUID KNOWS DRUIDS WHO THINK A NEW FOREST SPIRIT MAY CARRY OLD IMPRESSIONS. OTHERS BELIEVE EVERY ONE SEES THE WORLD FOR THE FIRST TIME.
- THE DRUID SAYS A FAMILIAR LOOK FROM A FOREST SPIRIT PROVES VERY LITTLE. SOMETHING MAY REMAIN AFTER RETURNING TO THE FOREST... OR NOTHING DOES.
- THE DRUID KNOWS STORIES OF THE CHILDREN OF THE EARTH IN THE VERY FIRST FORESTS. STORIES THAT OLD ARE DIFFICULT TO QUESTION... AND TO PROVE.
- THE DRUID REPEATS AN OLD TEACHING THAT FOREST SPIRITS WATCHED THE WORLD BEFORE PEOPLE HAD A WORD FOR MANA. NO WRITTEN RECORD GOES BACK THAT FAR.
- THE DRUID WONDERS WHETHER THOSE SMALL, CURIOUS BEINGS BELONG TO ONE OF THE WORLD'S OLDEST KINDS OF LIFE. THE OLD TALES SAY SO.
Knight
- THE KNIGHT SAYS THAT THE ORDER TRAINS FOR NECROMANCERS AND DEMONS MORE OFTEN THAN FOR ORDINARY WAR.
- THE KNIGHT SAYS THAT THE ORDER SEALS SOME ANCIENT SITES BECAUSE IT CANNOT SAFELY REMOVE WHAT IS INSIDE.
- THE KNIGHT SAYS THAT A THINKING UNDEAD MUST BE JUDGED DIFFERENTLY FROM A CORPSE FOLLOWING A NECROMANCER'S COMMAND.
- THE KNIGHT SAYS THAT WARM STONE AND SUDDEN SILENCE OFTEN REVEAL A CULTIST SITE FIRST.
- THE KNIGHT SAYS THAT A GHOST IS NOT A WALKING CORPSE, EVEN IF BOTH MAY BE BOUND BY THE SAME MAGIC.
- THE KNIGHT SAYS THAT THE ORDER TREATS AN UNKNOWN RELIC AS A DANGER BEFORE IT TREATS IT AS TREASURE.
- THE KNIGHT WARNS THAT AN ANGEL'S PRESENCE DOES NOT MAKE NEARBY ENEMIES HARMLESS.
- THE KNIGHT WOULD WELCOME AN ANGEL'S HEALING WITHOUT LOWERING A GUARD.
- A QUIET ANGEL IS NOT A PROMISE THAT EVERY DANGER WILL STOP, THE KNIGHT SAYS.
- THE KNIGHT WARNS AGAINST MISTAKING A CAPTIVE IN A CULT RITUAL FOR A WILLING PARTICIPANT.
- THE KNIGHT SAYS THE PERSON AT THE CENTER OF A CULT'S ATTENTION MAY NEED HELP MOST.
- BEING SURROUNDED BY CULTISTS DOES NOT MAKE SOMEONE A CULTIST, THE KNIGHT INSISTS.
- THE KNIGHT SAYS SNOW GNOBOLDS ARE NO MORE INCLINED TO KEEP THEIR CLOTHES CLEAN.
- THE KNIGHT HAS HEARD THE SAME COMPLAINTS ABOUT GNOBOLDS FROM SNOWY AND WARMER REGIONS.
- A COLDER HOME DOES NOT MAKE A GNOBOLD A DIFFERENT PEOPLE, THE KNIGHT POINTS OUT.
- THE KNIGHT FEARS FOR ANYONE CAPTURED BY OGRES. A FOOLISH GUARD CAN STILL BE A HUNGRY ONE.
- THE KNIGHT WARNS THAT AN OGRE'S STUPIDITY OFFERS LITTLE COMFORT TO SOMEONE TIED UP NEARBY.
- THE KNIGHT HAS NO WISH TO LEARN WHETHER EVERY OGRE CAPTIVE IS INTENDED AS A MEAL.
- THE KNIGHT CALLS THE HAND DANGEROUS FOR ITS INTIMIDATION AND HIDDEN KILLINGS.
- THE KNIGHT SAYS THE ORDER PURSUES HAND AGENTS BECAUSE SECRECY CAN SHELTER VIOLENCE.
- THE ORDER'S COMPLAINT IS NOT MERELY THAT THE HAND KEEPS SECRETS, THE KNIGHT EXPLAINS.
- THE KNIGHT SAYS A GATHERING OF SLIMES IS NOT PROOF OF A CULT NEARBY.
- THE KNIGHT LOOKS FOR EVIDENCE BEFORE BLAMING CULTISTS FOR EVERY SLIME OUTBREAK.
- SLIMES CAN CAUSE TROUBLE WITHOUT ANYONE GIVING ORDERS, THE KNIGHT POINTS OUT.
- THE KNIGHT DISTINGUISHES THE PACT'S NECROMANCERS FROM THE DEMON-SUMMONING CULT OF DOOM.
- THE KNIGHT SAYS A DARK CULTIST IS NOT SIMPLY ANOTHER NAME FOR A PACT NECROMANCER.
- TWO ENEMIES CAN CAUSE DIFFERENT KINDS OF RUIN, THE KNIGHT SAYS OF THE PACT AND THE CULT.
- THE KNIGHT WARNS THAT DAWN IS NO RESCUE FOR SOMEONE STILL FIGHTING A VAMPIRE.
- THE KNIGHT WOULD NOT TRUST THE RISING DAY TO STOP A VAMPIRE'S ATTACK.
- THE KNIGHT CAUTIONS THAT VAMPIRES USUALLY WITHDRAW BY DAY, BUT A FIGHT CAN KEEP THEM THERE.
- THE KNIGHT DISTINGUISHES THE SOLITARY VAMPIRES FROM SERVANTS OF THE UNHOLY PACT.
- THE KNIGHT SAYS A VAMPIRE SHOULD NOT BE MISTAKEN FOR A NECROMANCER'S FOLLOWER.
- THE PACT DOES NOT COMMAND THESE NIGHT WANDERERS, THE KNIGHT SAYS OF VAMPIRES.
- THE KNIGHT SAYS A CROWD OF ZOMBIES IS REASON FOR CAUTION, NOT PROOF OF A NEARBY NECROMANCER.
- THE KNIGHT KNOWS THE PACT RAISES THE DEAD, BUT DOES NOT BLAME EVERY ZOMBIE ON A VISIBLE MASTER.
- THE WALKING DEAD MAY OUTLAST THE ACT THAT RAISED THEM, THE KNIGHT WARNS.
Priest
- THE PRIEST SAYS THAT THE CREATOR'S FIRST LIGHT STILL REACHES THE WORLD THROUGH THE LUMINOUS REALM.
- THE PRIEST SAYS THAT HOLY LIGHT CAN HEAL THE LIVING AND STEADY A TROUBLED MIND.
- THE PRIEST SAYS THAT THE SOULS OF THE DEAD ARE DRAWN TOWARD THE LUMINOUS REALM.
- THE PRIEST WARNS THAT A DEMON USUALLY FINDS A DESIRE THAT IS ALREADY PRESENT.
- THE PRIEST ADMITS THAT OLD ORDER RECORDS DESCRIBE ANGELS REFUSING THE ORDER'S COMMANDS.
- THE PRIEST SAYS THAT SOME ANCIENT GATES WERE SEALED FROM THE INSIDE.
- THE PRIEST SAYS THAT THE ORDER STILL ARGUES ABOUT UNDEAD WHO RETAIN THEIR OWN WILL.
- THE PRIEST SAYS THAT EVEN HOLY LIGHT MUST BE GUIDED WITH CARE.
- THE PRIEST SAYS ANGELS HAVE WILLS OF THEIR OWN, EVEN WHEN THEIR PRESENCE FEELS LIKE A BLESSING.
- THE PRIEST ADMITS THAT AN ANGEL NEED NOT ANSWER THE ORDER'S EXPECTATIONS...
- THE PRIEST CONSIDERS AN ANGEL'S SILENCE A REASON FOR HUMILITY RATHER THAN CERTAINTY.
- THE PRIEST KNOWS THE TALE OF DOW'S DEMONIC AND ELVEN PARENTS, BUT CANNOT VOUCH FOR IT.
- THE PRIEST CALLS DOW THE HALF-DEMON A NAME SURROUNDED BY STORIES, NOT A PROVEN FAMILY HISTORY.
- THE STORY OF DOW'S BIRTH IS REPEATED MORE READILY THAN IT IS VERIFIED, THE PRIEST ADMITS.
- THE PRIEST CAUTIONS THAT A MONSTROUS INSECT IS NOT NECESSARILY A DEMON.
- THE PRIEST WILL NOT MISTAKE EVERY CHANGED ANIMAL FOR SOMETHING FROM BEYOND THE WORLD.
- FEAR CAN MAKE AN ANIMAL LOOK LIKE A DEMON, THE PRIEST WARNS.
- THE PRIEST ADMITS THAT OLD ORDER ACCOUNTS OF DEMONIC INCURSIONS DO NOT ALWAYS AGREE.
- THE PRIEST HAS READ TWO DESCRIPTIONS OF THE SAME INCURSION THAT SEEMED LIKE DIFFERENT EVENTS.
- AN OLD BOOK CAN PRESERVE A DISAGREEMENT AS WELL AS A TRUTH, THE PRIEST SAYS.
- THE PRIEST CONDEMNS THE HAND'S CRIMES WITHOUT CLAIMING EVERY AGENT SERVES A DEMON.
- THE PRIEST SAYS AN ENEMY OF THE ORDER IS NOT AUTOMATICALLY A CREATURE OF THE OTHER REALM.
- ACCUSATION AND PROOF ARE DIFFERENT MATTERS, THE PRIEST ADMITS WHEN SPEAKING OF THE HAND.
- THE PRIEST KNOWS ACCOUNTS THAT CALL THE GHOST PREACHERS FORMER SCHOLARS, AND OTHERS THAT DENY IT.
- THE PRIEST SAYS THE THREE FOUNDERS' LIVES ARE LESS CERTAIN THAN THE FEAR ATTACHED TO THEIR NAMES...
- WHETHER STUDY OR AMBITION CAME FIRST IS UNCLEAR IN THE PACT LEGENDS THE PRIEST HAS READ.
- THE PRIEST ADMITS THAT STORIES ABOUT THE FIRST VAMPIRE ARE EASIER TO FIND THAN EVIDENCE...
- THE PRIEST WILL NOT TURN A TALE ABOUT VAMPIRE ANCESTRY INTO A CERTAIN TEACHING.
- THE PRIEST HAS EXPLANATIONS FOR VAMPIRES, BUT CALLS NONE OF THEM PROVEN.
- THE PRIEST DISTINGUISHES A MINDLESS ZOMBIE FROM AN UNDEAD PERSON CAPABLE OF CHOOSING.
- THE PRIEST SAYS A WALKING CORPSE TELLS LITTLE ABOUT EVERY OTHER UNDEAD BEING.
- NOT EVERY DEAD BODY THAT WALKS HAS LOST THE SAME THINGS, THE PRIEST CAUTIONS.
Forager
- THE FORAGER HAS SEEN A FOREST SPIRIT WATCH A BASKET BEING FILLED. PERHAPS CARRYING PART OF THE WOODS AWAY SEEMED STRANGE.
- THE FORAGER ONCE HELD UP A MUSHROOM FOR A FOREST SPIRIT TO SEE. IT WAS HARD TO TELL WHETHER THE MUSHROOM OR THE HAND WAS MORE INTERESTING.
- THE FORAGER THINKS A FOREST SPIRIT WAS CURIOUS ABOUT A FULL BASKET... OR PERHAPS JUST ABOUT SOMEONE WALKING AROUND WITH ONE.
- THE FORAGER WARNS AGAINST PICKING A MUSHROOM JUST BECAUSE A FOREST SPIRIT IS NEAR IT. THE LITTLE FIGURE IS NOT GIVING ADVICE.
- THE FORAGER STILL CHECKS EVERY HERB CAREFULLY WHEN FOREST SPIRITS ARE NEARBY. A FRIENDLY LOOK DOES NOT IDENTIFY A LEAF.
- THE FORAGER KNOWS PEOPLE WHO EXPECT FOREST SPIRITS TO LEAD THEM TO GOOD PICKING GROUNDS. SO FAR, BASKETS STILL NEED FILLING BY HAND.
- THE FORAGER ONCE SPENT A LONG WHILE SORTING HERBS BESIDE A FOREST SPIRIT. THERE WAS NO CONVERSATION... IT WAS STILL GOOD COMPANY.
- THE FORAGER FINDS IT EASIER TO NOTICE FOREST SPIRITS WHEN TAKING TIME OVER THE GATHERING. THEY DO NOT ANNOUNCE THEMSELVES.
- THE FORAGER REMEMBERS A FOREST SPIRIT WATCHING THE SLOW WORK OF SORTING A HARVEST. IT SEEMED IN NO HURRY TO LEARN THE RESULT.
- THE FORAGER HAS WONDERED WHETHER A FAMILIAR FOREST SPIRIT REMEMBERS PREVIOUS VISITS. THERE IS NO WAY TO ASK.
- THE FORAGER SOMETIMES RECOGNIZES A FOREST SPIRIT... THEN WONDERS IF THEY ONLY LOOK ALIKE. IT NEVER SETTLES THE MATTER.
- THE FORAGER LIKES TO THINK THE LITTLE FIGURE SEEN WHILE GATHERING IS AN OLD ACQUAINTANCE. LIKING THE THOUGHT DOES NOT MAKE IT CERTAIN.
Woodcutter
- THE WOODCUTTER HAS HAD A FOREST SPIRIT WATCH A WHOLE MORNING OF WORK. NO HELP, NO COMPLAINT... JUST WATCHING.
- THE WOODCUTTER ONCE STOPPED WORKING TO LOOK BACK AT A FOREST SPIRIT. THE TWO SPENT A WHILE DOING NOTHING AT ALL.
- THE WOODCUTTER CANNOT TELL WHETHER THE FOREST SPIRITS WATCH THE WORK OR THE WORKER. THE AXE DOES NOT SEEM TO TROUBLE THEM.
- THE WOODCUTTER USUALLY HEARS SOMEONE APPROACH LONG BEFORE SEEING THEM. WITH FOREST SPIRITS, IT IS THE OTHER WAY ROUND.
- THE WOODCUTTER TELLS OF LOOKING UP FROM WORK AND FINDING A FOREST SPIRIT NEARBY. NOT A SINGLE FOOTSTEP HAD GIVEN IT AWAY.
- THE WOODCUTTER NO LONGER STARTLES WHEN A SILENT LITTLE FIGURE TURNS UP DURING WORK. WELL... NOT QUITE AS MUCH.
- THE WOODCUTTER DOES NOT TAKE A FOREST SPIRIT WATCHING AS PERMISSION TO CUT. IT HAS NEVER SAID YES TO ANYTHING.
- THE WOODCUTTER HAS HEARD THAT FOREST SPIRITS COME TO WARN WOODCUTTERS. THE ONES ENCOUNTERED SO FAR ONLY LOOKED CURIOUS.
- THE WOODCUTTER LEAVES GUESSING A FOREST SPIRIT'S WISHES TO OTHER PEOPLE. A QUIET LOOK COULD MEAN ALMOST ANYTHING.
- THE WOODCUTTER FINDS A DAY IN THE WOODS LESS LONELY WHEN A FOREST SPIRIT IS ABOUT. THERE IS STILL NOBODY TO TALK TO, OF COURSE.
- THE WOODCUTTER SOMETIMES TALKS THROUGH A DAY'S WORK WITH A FOREST SPIRIT NEARBY. NO ANSWER IS EXPECTED. THE HABIT JUST STUCK.
- THE WOODCUTTER ONCE SAVED A GREETING FOR A FOREST SPIRIT ON THE NEXT DAY'S SHIFT. IT WAS NOT THERE... THE GREETING FELT A LITTLE FOOLISH.
Agent
- THE AGENT MENTIONS THE FIVE... BUT OFFERS NO NAMES.
- THE AGENT SAYS THAT NAMING THE FIVE WOULD ANSWER A QUESTION THAT WAS NOT INVITED.
- THE FIVE REMAIN SIMPLY THE FIVE IN THE AGENT'S ACCOUNT.
- THE AGENT SAYS THE MESSAGE WAS SUFFICIENT WITHOUT THE REASONS BEHIND IT.
- THE AGENT ACKNOWLEDGES RECEIVING INSTRUCTIONS, NOT AN EXPLANATION OF THE WHOLE DESIGN.
- KNOWING WHAT WAS ASKED IS ENOUGH FOR THE MOMENT, THE AGENT REPLIES.
Inscriptions
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- THE FINAL ROW REPEATS THE SAME SYMBOL FOR A CLOSED GATE.
- SEVERAL FIGURES ARE SHOWN WITHOUT BODIES. A LINE CONNECTS THEM TO THE STONE.
- CARVED CHANNELS CONVERGE ON A SINGLE CIRCLE NEAR THE CENTER.
- TWO SMALL FIGURES RESEMBLE A LIZARD AND A FROG. BOTH STAND AMONG TALLER FIGURES.
- EVERY FIGURE IS TURNED TOWARD THE SAME DOORWAY.
- A SHALLOW ROUND MARK COVERS THE TOP OF THE PEDESTAL.
- HAND-SHAPED DEPRESSIONS HAVE BEEN WORN INTO BOTH SIDES OF THE STONE.
- THE SAME FIGURE IS CARVED REPEATEDLY, BECOMING FAINTER EACH TIME.
- THE SLAB IS MADE FROM SEVERAL STONES JOINED WITHOUT A VISIBLE SEAM.
- THE CRACKS ARE WIDER ON THIS SIDE OF THE SEAL.
- THE SAME NAME APPEARS ON THREE SEPARATE LINES.
- ONE NAME HAS BEEN CHISELED AWAY. THE DATES REMAIN.
- TWO NAMES ARE CARVED INTO THE LID, BUT THERE IS ROOM FOR ONLY ONE BODY.
- THE SMALL STONE BOX IS SEALED AND HAS NO KEYHOLE.
- THE SHALLOW BOWL CONTAINS ASH AND SMALL PIECES OF BONE.
- THE GROOVES FORM ROOTS ON ONE SIDE AND BRANCHES ON THE OTHER.
- A CARVED LINE RUNS FROM THE WATER TO A TREE AND BACK AGAIN.
- THE OUTER RING SHOWS GROWTH. THE INNER RING SHOWS DECAY.
- THE CARVING FOLLOWS A NATURAL CRACK WITHOUT CUTTING INTO HEALTHY WOOD.
- SMALL MARKS RUN DOWN THE TRUNK TOWARD THE ROOTS.
- DRIED HERBS AND SEEDS HAVE BEEN PLACED IN THE STONE'S GROOVES.
- THE TEXT CALLS RADIANT ENERGY THE FIRST LIGHT OF THE CREATOR.
- NOTES IN THE MARGIN DISAGREE ABOUT WHETHER EVERY UNDEAD SOUL IS LOST.
- EVERY SYMBOL FACES AWAY FROM THE CENTER OF THE STONE.
- A NEWER ORDER INSCRIPTION HAS BEEN CUT ACROSS THE ANCIENT MARKS.
- THE NAMES ARE GROUPED BY BATTLE, NOT BY FAMILY.
- SEVERAL LINES NAME NEITHER ENEMY NOR VICTORY.
- THE FRONT EDGE HAS BEEN WORN SMOOTH BY KNEELING HANDS.
- THE OPEN PAGE CONTAINS A ROUGH MAP OF SEVERAL ANCIENT SITES.
- THE NOTES COMPARE INSECT ACTIVITY WITH CHANGES IN NEARBY TREES.
- THE TEXT DESCRIBES THE BOUNDARY BETWEEN REALMS AS A DOOR THAT SHOULD BE OPENED.
- SEVERAL ANCIENT SYMBOLS HAVE BEEN COPIED BESIDE NEWER RITUAL NOTES.
- SMALL FIGURES HAVE BEEN ARRANGED SO THAT ALL OF THEM FACE THE IDOL.
- THE NOTES DESCRIBE A BODY AS A CONTAINER THAT CAN BE CLOSED AGAIN.
- THE MARGINS DIVIDE THE WORK INTO FLESH, BONE, AND SPIRIT.
- THE PLAQUE RECORDS WATCH SHIFTS, WEATHER, AND NOTHING ELSE.
- SOMEONE HAS RECUT THE NAME LONG AFTER THE REST OF THE INSCRIPTION FADED.
- THE DATE OF DEATH HAS BEEN LEFT BLANK.
- THE TABLET READS: "WHAT WAS CLOSED WAS NOT CLOSED IN IGNORANCE."
- A LINE ON THE TABLET WARNS: "DO NOT MISTAKE A CLOSED WAY FOR AN UNEXAMINED ONE."
- THE INSCRIPTION INSISTS THAT THE CLOSING WAS A DECISION MADE WITH KNOWLEDGE.
- THE TABLET READS: "THIS RECORD PRESERVES WHAT WE COULD BEAR TO NAME..."
- THE INSCRIPTION ADMITS: "NOT ALL THAT HAPPENED HAS BEEN GIVEN WORDS HERE."
- A FINAL LINE SAYS THE ACCOUNT WAS NEVER INTENDED TO CONTAIN THE WHOLE EVENT.
- THE REPEATED SHAPES SUGGEST A CONNECTION. IT IS HARD TO TELL WHETHER IT LINKS PEOPLE OR IDEAS...
- THERE SEEMS TO BE A RELATIONSHIP AMONG THE FORMS, BUT NO CERTAIN WAY TO READ IT.
- THE RELIEF HINTS AT AN ORDER THAT CAN STILL BE SEEN MORE EASILY THAN UNDERSTOOD.
- THE STONE BEARS THE WORDS: "AN ECHO ANSWERS. THAT DOES NOT MEAN THE SPEAKER HAS RETURNED."
- A SHORT INSCRIPTION DISTINGUISHES A PRESERVED ANSWER FROM THE RETURN OF ITS SOURCE.
- THE WORDS WARN AGAINST CONFUSING WHAT REMAINS OF A VOICE WITH THE ONE WHO SPOKE.
- THE SLAB READS: "LET THE SEAL ENDURE, AND LET THE REASON NOT BE FORGOTTEN."
- THE INSCRIPTION ASKS THAT CLOSING THE WAY SHOULD NOT ERASE THE WARNING.
- THE CARVED WORDS DISTINGUISH SEALING SOMETHING AWAY FROM FORGETTING WHY IT WAS SEALED.
- THE CULT TEXT READS: "THEY PRAISE THE WALLS OF THE WORLD BECAUSE THEY FEAR WHAT MAY PASS THROUGH."
- THE PASSAGE CALLS THE BOUNDARY BETWEEN REALMS A COMFORT FOR THE FEARFUL.
- THE AUTHOR TREATS SEPARATION AS COWARDICE, OFFERING CONVICTION IN PLACE OF PROOF.
- THE WORDS AT THE IDOL PROMISE AN ANSWER WITHOUT NAMING WHAT IT WILL COST.
- A PROMISE IS CARVED HERE. THE PRICE OF ACCEPTING IT IS LEFT UNWRITTEN...
- THE INSCRIPTION IS GENEROUS ABOUT WHAT WILL BE GIVEN AND SILENT ABOUT WHAT WILL BE TAKEN.
- THE RUNESTONE READS: "WHAT FLOWS THROUGH YOU WAS NEVER YOURS ALONE."
- THE CARVED WORDS DENY THAT RECEIVING MANA MAKES SOMEONE ITS OWNER.
- A SHORT SAYING DESCRIBES LIFE AS SHARING A FLOW RATHER THAN POSSESSING IT.
- THE STONE READS: "A GIFT IS NOT A PRICE SET UPON AN ANSWER."
- THE INSCRIPTION WARNS AGAINST TREATING AN OFFERING AS PAYMENT FOR OBEDIENCE.
- THE WORDS DESCRIBE GIVING WITHOUT CLAIMING A REPLY IN RETURN.
- THE FOLIO RECORDS OVERSIZED INSECTS, BUT LABELS THE CAUSE OF THEIR GROWTH UNCERTAIN.
- THE AUTHOR SEEMS SURER OF THE INSECTS' CHANGED BODIES THAN OF THE REASON FOR THEM.
- THE NOTES DESCRIBE UNUSUAL GROWTH AND CAREFULLY STOP SHORT OF EXPLAINING EVERY CASE.
- THE PASSAGE READS: "RELIEF IS GIVEN TO THE WOUNDED, NOT TO THE HEALER'S CERTAINTY."
- THE TEXT CAUTIONS THAT HEALING SHOULD NOT BECOME A BOAST ABOUT THE HEALER.
- A BRIEF PASSAGE ASKS THE HEALER TO ATTEND TO SUFFERING BEFORE DEFENDING A DOCTRINE.
- THE WARDSTONE READS: "A SIGN OF PROTECTION IS NOT LEAVE TO CEASE WATCHING."
- THE INSCRIPTION REMINDS ITS KEEPERS THAT A WARD DOES NOT EXCUSE NEGLECT.
- THE WORDS BENEATH THE SIGN CALL FOR CONTINUED VIGILANCE, NOT UNQUESTIONING SAFETY.
- THE TABLET READS: "REMEMBER A PERSON HERE, NOT ONLY A PLACE FOR REMAINS."
- THE INSCRIPTION ASKS THAT THE DEAD NOT BE REDUCED TO WHAT THE CHAMBER HOLDS.
- THE CARVED WORDS INSIST THAT A BURIAL PRESERVES THE MEMORY OF SOMEONE, NOT MERELY SOMETHING.
- THE GRAVE READS: "A PLACE AT THE TABLE IS STILL REMEMBERED..."
- THE INSCRIPTION REMEMBERS AN ABSENCE AT AN ORDINARY HOUSEHOLD TABLE.
- THE WORDS PRESERVE NO TITLE OR VICTORY, ONLY THE MEMORY OF A PLACE BESIDE OTHERS.
- THE INSCRIPTION READS: "MAY NOTHING ASK MORE OF YOU NOW."
- THE STONE CARRIES A SIMPLE WISH THAT ALL DEMANDS ON THE DEAD HAVE ENDED.
- THE WORDS ASK FOR REST WITHOUT CLAIMING THE POWER TO GRANT IT.
- THE FOLIO ASKS: "WHEN DOES PRESERVATION BECOME A REFUSAL TO RELEASE?"
- A MARGIN QUESTION WONDERS WHETHER KEEPING A MIND PRESENT IS ALSO KEEPING IT CAPTIVE...
- THE WRITING HESITATES OVER THE DIFFERENCE BETWEEN SAVING A CONSCIOUSNESS AND BINDING IT.
Notes
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- A NOTE ON THE AGENT READS: "THE FIVE HAVE AGREED. THE REASONS ARE NOT PART OF THIS MESSAGE."
- THE FIVE AGREED. THE RECOVERED NOTE SAYS NOTHING OF WHAT THEY DISCUSSED...
- THE AGENT'S NOTE NAMES A DECISION BY THE FIVE WHILE WITHHOLDING HOW IT WAS REACHED.
- A NOTE ON THE AGENT READS: "OBSERVE. BEING PRESENT IS NOT PERMISSION TO INTERFERE."
- THE RECOVERED INSTRUCTION PERMITS OBSERVATION AND EXPRESSLY FORBIDS INTERVENTION.
- THE AGENT HAD BEEN TOLD TO WATCH, WITH NO AUTHORITY TO CHANGE WHAT WAS SEEN.
- A NOTE ON THE AGENT READS: "THE RECIPIENT IS TO REMAIN ALIVE. NO EXPLANATION IS OWED."
- A RECOVERED NOTE FORBIDS HARM TO SOMEONE IT NEVER NAMES. IT GIVES NO REASON...
- AN AGENT'S INSTRUCTION SURVIVES: "DELIVER THE MESSAGE. LEAVE ITS RECIPIENT BREATHING."
Icons only
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