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NPC speech

NPCs talk in icons. Pick one to see the lines that use it.

Icons

Not used in any line

  • archive
  • bandit
  • camp
  • carpenter's shop
  • castle
  • clearance
  • comb
  • current
  • farmstead
  • fish
  • fork
  • fort
  • hammer
  • hill
  • iron door
  • key
  • lever
  • lumber hut
  • mausoleum
  • outpost
  • plateau
  • pond
  • relic half left
  • relic half right
  • relic setting
  • relic setting left complete
  • relic setting right complete
  • riverbank
  • roadside inn
  • roadside post
  • ruined chapel
  • ruined fort
  • smithy
  • spoon
  • stone circle
  • tailor's shop
  • tool
  • vase
  • watch
  • watchtower
  • wheat estimate
  • windmill

NPC lines

339 lines

  • SOMEONE SAYS THAT LIGHTS SOMETIMES MOVE THROUGH THE OLD TOWER AFTER MIDNIGHT.
  • SOMEONE SAYS THAT DRUIDS ONCE SAVED A TREE HERE FROM A BEETLE SWARM.
  • SOMEONE SAYS THAT THE ORDER STILL WATCHES OLD GRAVEYARDS AFTER HEAVY RAIN.
  • SOMEONE HAS HEARD THAT THE OLDEST TREE ROOTS REACH UNDER ENTIRE REGIONS.
  • SOMEONE SAYS THAT THE PALE STONES STAY COLD EVEN IN SUMMER.
  • SOMEONE HAS HEARD THAT SOME GHOSTS FOLLOW ROADS THAT NO LONGER EXIST.
  • SOMEONE SAYS THAT THE LARGE BEETLES ARRIVED AFTER THE TREE BEGAN LOSING BARK.
  • SOMEONE HAS HEARD THAT CULTISTS SEARCH RUINS FOR DOORS RATHER THAN TREASURE.
  • THE ANSWER IS QUIET. "NOT EVERY MESSAGE IS MEANT FOR THE PERSON WHO FINDS IT."
  • "THE FIVE HAVE SPOKEN." NOTHING MORE FOLLOWS.
  • "YOU MAY PASS. OUR BUSINESS DOES NOT CONCERN YOU."
  • "THE ORDER HAS A NAME FOR EVERYTHING IT FEARS."
  • THE WARNING IS BLUNT. "THE HAND BUYS SILENCE AND CALLS IT PEACE."
  • "THE SILENT HAND MUST BE STOPPED. TOO MANY DEATHS HAVE BEEN CALLED COINCIDENCE."
  • YOU HEAR A WHISPER. "A MERCHANT REFUSED THEM. THE NEXT DAY, EVERY DOOR WAS CLOSED TO HIM."
  • "THEY SAY THE HAND PAID FOR THE WIDOW'S ROOM. NOBODY KNOWS WHY."
  • "I MET ONE IN A CRYPT. THE TREASURE WAS STILL THERE WHEN THEY LEFT."
  • "THE HAND ASKS WHO OWNS THE FOREST. WE ASK WHAT KEEPS IT ALIVE."
  • "IT ASKED ME WHETHER I WAS SOUP."
  • "THEY OFFERED ME SOMETHING TO EAT. THAT WAS THE WORST PART."
  • "THEY KEPT CALLING ME AN INTRUDER. I ONLY WANTED TO PASS THROUGH."

Villager

  • THE VILLAGER ONCE WATCHED AN OGRE TRY TO PUT A LARGE MEAL INTO A SMALL POT. THE OGRE BLAMED THE POT.
  • THE VILLAGER SAYS AN OGRE STOLE A SACK OF TURNIPS AND LEFT THE COINS BESIDE IT.
  • THE VILLAGER SAYS AN OGRE ONCE BIT A BOOT, LOOKED ANGRY, AND THEN BIT IT AGAIN.
  • THE VILLAGER SAYS THEY SMELLED THE GNOBOLDS LONG BEFORE THEY SAW THEM.
  • THE VILLAGER SAYS GNOBOLDS STOLE THE CLEAN LAUNDRY. WHEN IT WAS FOUND, NOBODY WANTED IT BACK.
  • THE VILLAGER SAYS GNOBOLDS DO NOT SEEM TO NOTICE THE SMELL OF THEIR OWN SLEEPING PLACES.
  • THE VILLAGER SAYS THE GNOLLS WERE USING THE OLD PATHS BEFORE THE VILLAGE WAS BUILT.
  • THE VILLAGER WARNS AGAINST REMOVING GNOLL FEATHER BUNDLES. THEY MAY MARK THE EDGE OF A TERRITORY.
  • THE VILLAGER THINKS GNOLLS SOMETIMES KEEP STOLEN BELONGINGS AS TROPHIES RATHER THAN FOR THEIR VALUE.
  • THE VILLAGER RECALLS WOUNDS EASING NEAR A SILENT FIGURE THAT OFFERED NO EXPLANATION...
  • THE VILLAGER SAYS THE ANGEL NEVER SPOKE, THOUGH ITS PRESENCE BROUGHT RELIEF.
  • THE HEALING WAS EASIER TO UNDERSTAND THAN THE VISITOR, THE VILLAGER RECALLS OF AN ANGEL.
  • THE VILLAGER HAS HEARD THE CULT OF DOOM WANTS THE WORLD'S END, AND ALSO THAT IT CALLS THIS A BEGINNING...
  • THE VILLAGER CANNOT TELL WHETHER THE CULT'S PROMISES AND THE WARNINGS ABOUT IT DESCRIBE THE SAME GOAL.
  • ONE PERSON'S DOOM IS ANOTHER'S PROMISED FUTURE, THE VILLAGER SAYS UNEASILY OF CULT RUMORS.
  • THE VILLAGER SAYS A DRUID'S WORK CAN LOOK LIKE WAITING UNTIL THE LAND BEGINS TO RECOVER.
  • THE VILLAGER HAS LEARNED THAT QUIET ATTENTION CAN BE PART OF A DRUID'S WORK.
  • NOT EVERY ACT OF HEALING IS A SPECTACLE, THE VILLAGER SAYS OF THE DRUIDS.
  • THE VILLAGER REMEMBERS WATCHING A SMALL FIGURE WALK THROUGH THE WOODS. THERE WAS NO SOUND OF FOOTSTEPS...
  • THE VILLAGER SAYS THE FOREST SPIRIT MOVED, BUT THERE WAS NOTHING TO HEAR BENEATH IT.
  • THE MISSING FOOTSTEPS ARE WHAT THE VILLAGER REMEMBERS MOST ABOUT THE FOREST SPIRIT.
  • THE VILLAGER SAYS A FOREST SPIRIT WATCHED A COMPANION ANIMAL AS ATTENTIVELY AS ITS OWNER.
  • THE VILLAGER REMEMBERS A WOODLAND SPIRIT TURNING TOWARD THE PET BEFORE THE TRAVELER.
  • THE LITTLE WATCHER SEEMED INTERESTED IN THE WHOLE COMPANY, THE VILLAGER SAYS OF A FOREST SPIRIT.
  • THE VILLAGER REMEMBERS THE GNOBOLDS' DIRTY CLOTHES AND THE SMELL THAT NEVER SEEMED TO LEAVE.
  • THE VILLAGER SAYS THE GNOBOLDS TREATED CLEANLINESS AS IF IT WERE SOMEONE ELSE'S PROBLEM.
  • THE GNOBOLDS' NEGLECT MADE CAPTIVITY EVEN HARDER TO BEAR, THE VILLAGER RECALLS.
  • THE VILLAGER SAYS GNOBOLDS CAN FIND WATER EASILY ENOUGH. WASHING SIMPLY NEVER OCCURS TO THEM.
  • THE PROBLEM IS NOT A SHORTAGE OF WATER, THE VILLAGER SAYS OF GNOBOLD DIRT.
  • THE VILLAGER HAS NEVER HEARD A GNOBOLD ACCUSED OF EXCESSIVE CLEANLINESS.
  • THE VILLAGER DOUBTS THAT A STOLEN COAT STAYS CLEAN FOR LONG IN GNOBOLD HANDS.
  • THE VILLAGER SAYS GNOBOLDS WANT USEFUL CLOTHES, NOT THE TROUBLE OF CARING FOR THEM.
  • KEEPING CLOTHES TIDY SEEMS LESS APPEALING THAN STEALING THEM, THE VILLAGER SAYS OF GNOBOLDS.
  • THE VILLAGER REMEMBERS GNOLL CALLS PASSING FROM ONE GUARD TO ANOTHER.
  • THE VILLAGER LEARNED TO DREAD THE ANSWERING WHISTLES OF THE GNOLL GUARDS.
  • THE GNOLLS RARELY SEEMED UNAWARE OF EACH OTHER, THE VILLAGER RECALLS FROM CAPTIVITY.
  • THE VILLAGER HAS HEARD THAT SOME GNOLL PATHS WERE OLD BEFORE THE NEARBY VILLAGES EXISTED.
  • THE VILLAGER WONDERS WHETHER A VILLAGE BOUNDARY MEANS ANYTHING TO A GNOLL PACK.
  • THE VILLAGER WONDERS WHETHER GNOLLS SEE US AS INTRUDERS, EVEN AS WE CALL THEM RAIDERS...
  • THE VILLAGER SUSPECTS THAT A GNOLL MAY VALUE STOLEN BELONGINGS AS PROOF OF A RAID, NOT FOR THEIR PRICE.
  • THE VILLAGER SAYS A GNOLL'S TROPHY NEED NOT BE WORTH MUCH TO ANYONE ELSE.
  • AN ORDINARY POSSESSION CAN BECOME A PROUD TROPHY, THE VILLAGER SAYS OF GNOLL THEFTS.
  • THE VILLAGER SAYS A FAMILIAR INSECT BECOMES SOMETHING ELSE WHEN IT IS LARGE ENOUGH TO THREATEN A PERSON.
  • THE VILLAGER REMEMBERS RECOGNIZING THE INSECT BEFORE FULLY GRASPING ITS SIZE.
  • IT WAS STILL AN INSECT, ONLY TERRIBLY LARGE, THE VILLAGER RECALLS.
  • THE VILLAGER RECALLS THE OGRES DISCUSSING FOOD OFTEN ENOUGH TO MAKE EVERY PAUSE FRIGHTENING.
  • THE VILLAGER COULD NEVER TELL WHETHER THE OGRES' TALK OF SUPPER INCLUDED THEIR CAPTIVE.
  • THE REPEATED TALK OF HUNGER WAS THE WORST PART, THE VILLAGER SAYS OF THE OGRES.
  • THE VILLAGER SAYS AN OGRE FORGOT ITS THREATS THE MOMENT FOOD APPEARED.
  • AN OGRE ONCE INTERRUPTED ITS OWN SHOUTING TO EAT, THE VILLAGER RECALLS.
  • THE VILLAGER REMEMBERS AN OGRE MORE INTERESTED IN SUPPER THAN IN AN ARGUMENT.
  • THE VILLAGER ONCE WATCHED AN OGRE COUNT TWO MEALS AS ONE BECAUSE BOTH WERE IN THE SAME HAND.
  • TWO PIECES IN ONE HAND MADE ONE MEAL TO AN OGRE, THE VILLAGER RECALLS.
  • THE VILLAGER SAYS AN OGRE'S COUNTING IMPROVED ONLY WHEN THE FOOD WAS DIVIDED BETWEEN ITS HANDS.
  • THE VILLAGER VALUES A KNIGHT WHO KEEPS WATCH MORE THAN A SPEECH ABOUT KEEPING WATCH.
  • THE VILLAGER SAYS THE ORDER IS EASIEST TO APPRECIATE WHEN SOMEONE ACTUALLY STANDS GUARD.
  • PROTECTION BECOMES REAL IN SMALL DUTIES, THE VILLAGER SAYS OF THE ORDER'S PATROLS.
  • THE VILLAGER NOTICES HOW CONVERSATIONS BECOME QUIETER WHEN THE SILENT HAND IS MENTIONED.
  • THE VILLAGER HAS HEARD THE HAND'S NAME SPOKEN SOFTLY EVEN WHEN NO AGENT WAS IN SIGHT...
  • PEOPLE NEED NOT SEE AN AGENT TO FEAR BEING OVERHEARD, THE VILLAGER SAYS OF THE HAND.
  • THE VILLAGER HAS HEARD OF A DEBT FORGIVEN AFTER A STRANGER ASSOCIATED WITH THE HAND INTERVENED.
  • THE VILLAGER REPEATS A STORY IN WHICH THE SILENT HAND ENDED A DEBT, BUT CANNOT SAY WHY...
  • MERCY OR ANOTHER BARGAIN? THE VILLAGER CANNOT EXPLAIN A TALE OF THE HAND SPARING A DEBTOR.
  • THE VILLAGER HAS HEARD OF DAYS WHEN SLIMES SEEMED TO BE EVERYWHERE IN A REGION.
  • THE VILLAGER REMEMBERS STORIES OF SLIME OUTBREAKS THAT REACHED FAR BEYOND A SINGLE CAMP.
  • A WHOLE REGION CAN HAVE A BAD DAY WITH SLIMES, THE VILLAGER SAYS FROM OLD ACCOUNTS.
  • THE VILLAGER ONCE MISTOOK A SLIME FOR SOMETHING THAT COULD BE IGNORED.
  • THE VILLAGER SAYS A SLIME LOOKS HARMLESS ONLY UNTIL IT STARTS COMING CLOSER.
  • AN UNREMARKABLE SHAPE CAN STILL BE A THREAT, THE VILLAGER REMARKS ABOUT SLIMES.
  • THE VILLAGER HAS HEARD THE PACT'S NAME WHENEVER STORIES TURN TO GRAVES THAT WOULD NOT STAY QUIET...
  • THE VILLAGER SAYS PEOPLE BLAME THE PACT WHEN FEAR FOLLOWS THEM AWAY FROM A BURIAL PLACE.
  • THE UNHOLY PACT HAS BECOME A NAME FOR DISTURBED REST IN STORIES THE VILLAGER KNOWS.
  • THE VILLAGER SAYS A VILLAGE IS NO CERTAIN REFUGE FROM A VAMPIRE AT NIGHT.
  • THE VILLAGER HAS HEARD VAMPIRE STORIES FROM INHABITED PLACES, NOT ONLY ABANDONED ONES.
  • LIVING NEIGHBORS DO NOT GUARANTEE AN UNEVENTFUL NIGHT, THE VILLAGER SAYS OF VAMPIRES.
  • THE VILLAGER WONDERS WHAT ORDINARY WORRIES OCCUPIED A ZOMBIE BEFORE IT DIED...
  • THE VILLAGER FINDS IT HARD TO REMEMBER THAT A ZOMBIE MAY ONCE HAVE BEEN SOMEONE'S NEIGHBOR.
  • SOMEONE MAY HAVE KNOWN THAT FACE WHEN IT WAS ALIVE, THE VILLAGER SAYS OF THE WALKING DEAD.
  • THE VILLAGER SAYS PEOPLE SMILE WHEN A FOREST SPIRIT APPEARS. THEY STILL LOCK THEIR DOORS AT NIGHT.
  • THE VILLAGER CALLS A FOREST SPIRIT A GOOD OMEN... THOUGH NOBODY CAN SAY WHAT GOOD IT PROMISES.
  • THE VILLAGER REMEMBERS A FOREST SPIRIT BEING THE TALK OF THE VILLAGE FOR DAYS. EVEN THE WORRIERS SOUNDED PLEASED.
  • THE VILLAGER REMEMBERS CHILDREN WONDERING WHETHER FOREST SPIRITS HAD EVER SEEN A BOOT BEFORE. THEY DID STARE AT THEM...
  • THE VILLAGER SAYS THE CHILDREN THINK FOREST SPIRITS ARE STILL LEARNING WHAT EVERYTHING IS. IT IS A PLEASANT THOUGHT.
  • THE VILLAGER ONCE TRIED WAVING TO A FOREST SPIRIT AS A CHILD. IT WATCHED... WHETHER THAT WAS A GREETING REMAINS UNCLEAR.

Adventurer

  • THE ADVENTURER SAYS THAT SOME GHOSTS IN ANCIENT RUINS WALK THE SAME ROUTE EVERY NIGHT.
  • THE ADVENTURER SAYS THAT SOME ANCIENT CARVINGS LOOK LIKE LIZARDMEN AND FROGMEN.
  • THE ADVENTURER SAYS THAT DWARVEN MINERS SOMETIMES FIND STRUCTURES OLDER THAN THEIR DEEPEST HALLS.
  • THE ADVENTURER HAS HEARD AN ORCISH STORY THAT THEIR ANCESTORS ESCAPED INTO THIS WORLD RATHER THAN INVADED IT.
  • THE ADVENTURER SAYS THAT DEMONS USUALLY OFFER PEOPLE SOMETHING THEY ALREADY WANT.
  • THE ADVENTURER SAYS THAT LARGE INSECTS OFTEN APPEAR SOON AFTER A MANA TREE IS DAMAGED.
  • THE ADVENTURER SAYS THAT BREATHING INSIDE A SEALED CRYPT USUALLY MEANS A VAMPIRE, NOT A SKELETON.
  • THE ADVENTURER ONCE SAW SLIMES MOVE BETWEEN COLORED STONES IN THE SAME ORDER FOR HOURS.
  • THE ADVENTURER ONCE SAW AN OGRE TRY TO COOK A STONE. IT TRIED TO EAT THE STONE ANYWAY.
  • THE ADVENTURER SAYS THAT AN OGRE CAN FORGET WHY IT OPENED A CHEST BEFORE IT HAS FINISHED OPENING IT.
  • THE ADVENTURER WARNS THAT AN OGRE FALLING ON ITS BELLY MAY BE ABOUT TO ATTACK. STEP ASIDE.
  • THE ADVENTURER HAS HEARD THAT GNOBOLDS ARE RELATED TO ELVES. NO ELF HAS EVER CONFIRMED THE STORY.
  • THE ADVENTURER SAYS THAT GNOBOLDS ONLY GET CLEAN BY ACCIDENT. THEY NEVER WASH THEMSELVES.
  • THE ADVENTURER SAYS A GNOBOLD ONCE LAUGHED AT THE IDEA OF WASHING ITS CLOTHES.
  • THE ADVENTURER SAYS TO LISTEN FOR GNOLL WHISTLES. WHEN AN ANSWER COMES, THE PACK ALREADY KNOWS YOU ARE THERE.
  • THE ADVENTURER SAYS SOME GNOLL TERRITORIES ARE OLDER THAN THE VILLAGES THAT NOW STAND INSIDE THEM.
  • THE ADVENTURER BELIEVES THE LITTLE WOODEN FIGURES CARRIED BY GNOLLS REPRESENT MEMBERS OF THEIR PACK.
  • THE ADVENTURER HAS HEARD OF ANGELS APPEARING FAR FROM ANY SHRINE CLAIMED BY THE ORDER...
  • THE ADVENTURER WOULD NOT LIMIT ANGEL SIGHTINGS TO PLACES PEOPLE CONSIDER SACRED.
  • AN ANGEL CAN MAKE AN ORDINARY PLACE FEEL EXTRAORDINARY, THE ADVENTURER SAYS.
  • THE ADVENTURER HAS SEEN CULTISTS CHANNELING INTO A DEMON PORTAL AS THOUGH KEEPING IT OPEN...
  • THE ADVENTURER REMEMBERS A PORTAL AND CULTISTS WHOSE ATTENTION NEVER SEEMED TO LEAVE IT.
  • THE BEAM MADE THE PORTAL LOOK MAINTAINED, NOT MERELY DISCOVERED, THE ADVENTURER RECALLS.
  • THE ADVENTURER SAYS DRUIDS TEND TO ASK WHAT CAN RECOVER, NOT WHAT CAN BE CONQUERED.
  • THE ADVENTURER HAS SEEN DRUIDS MORE CONCERNED WITH A WOUNDED PLACE THAN WITH CLAIMING IT.
  • A RESTORED PLACE NEED NOT BELONG TO ITS HEALERS, THE ADVENTURER SAYS OF DRUIDIC WORK.
  • THE ADVENTURER COULD SEE THE FOREST SPIRIT'S FAINT GLOW, BUT IT DID NOT LIGHT THE WAY...
  • THE ADVENTURER SAYS A GLOWING WOODLAND FIGURE IS NO REPLACEMENT FOR A LANTERN.
  • THE SPIRIT WAS VISIBLE WHILE THE FOREST AROUND IT STAYED DARK, THE ADVENTURER RECALLS.
  • THE ADVENTURER HAS HEARD GNOBOLDS CALLED RUINED ELVES, BUT NEVER HEARD ANY PROOF.
  • THE ADVENTURER REPEATS A RUMOR LINKING GNOBOLDS TO ELVES, THEN ADMITS IT MAY BE ONLY AN INSULT.
  • AN UGLY RESEMBLANCE IS NOT AN ANCESTRY, THE ADVENTURER CAUTIONS ABOUT GNOBOLDS AND ELVES.
  • THE ADVENTURER WARNS THAT A GNOBOLD'S FILTHY CLOTHES DO NOT MAKE ITS WEAPON HARMLESS.
  • THE ADVENTURER LOOKS AT THE WEAPON BEFORE LAUGHING AT A GNOBOLD'S RAGS.
  • A RAGGED SLEEVE CAN HIDE A PERFECTLY SERVICEABLE BLADE, THE ADVENTURER SAYS OF GNOBOLDS.
  • THE ADVENTURER WARNS AGAINST CONFUSING A GNOLL'S SMALL SIZE WITH A SLOW REACTION.
  • THE ADVENTURER HAS SEEN SMALL GNOLLS REACT FASTER THAN MUCH LARGER FOES.
  • GNOLLS DO NOT NEED TO BE TALL TO BE DANGEROUS, THE ADVENTURER SAYS.
  • THE ADVENTURER LISTENS FOR ANSWERING CALLS AFTER A GNOLL NOTICES A STRANGER.
  • THE ADVENTURER SAYS A SHORT GNOLL WHISTLE CAN MATTER MORE THAN A LOUD THREAT.
  • ONE GNOLL MAY NOTICE YOU BEFORE THE REST ANSWER, THE ADVENTURER WARNS.
  • THE ADVENTURER WARNS THAT AN OVERSIZED BEETLE MAY HAVE ARMOR AS TROUBLESOME AS A SOLDIER'S.
  • THE ADVENTURER LEARNED NOT TO EXPECT A LARGE INSECT'S SHELL TO BE FRAGILE.
  • THE SHELL GREW WITH THE REST OF IT, THE ADVENTURER RECALLS OF A MUTATED BEETLE.
  • THE ADVENTURER STOPPED LAUGHING AT SLIDING OGRES AFTER BEING KNOCKED DOWN BY ONE.
  • THE ADVENTURER SAYS AN OGRE ON ITS BELLY CAN STILL BE COMING STRAIGHT AT YOU.
  • THE RIDICULOUS PART ENDS WHEN THE SLIDING OGRE HITS, THE ADVENTURER RECALLS.
  • THE ADVENTURER WARNS THAT AN OGRE'S SLOW SWING IS EASIER TO DISMISS THAN TO SURVIVE.
  • THE ADVENTURER LEARNED TO RESPECT THE WEIGHT BEHIND AN OGRE'S CLUMSY BLOWS.
  • AN OGRE NEED NOT STRIKE QUICKLY TO STRIKE HARD, THE ADVENTURER POINTS OUT.
  • THE ADVENTURER HAS HEARD ORDER MEMBERS DISAGREE ABOUT UNDEAD WHO RETAIN THEIR OWN WILL.
  • THE ADVENTURER SAYS NOT EVERY KNIGHT GIVES THE SAME ANSWER ABOUT A THINKING UNDEAD PERSON.
  • THE ORDER SPEAKS WITH MORE THAN ONE VOICE ON THE UNDEAD, THE ADVENTURER RECALLS.
  • THE ADVENTURER HAS SEEN A HAND AGENT KEEPING APART FROM EVERYONE ELSE AT A DANGEROUS SITE.
  • THE ADVENTURER SAYS A HAND AGENT CAN SHARE A PLACE WITHOUT SHARING ITS INHABITANTS' PURPOSE.
  • THE ADVENTURER REMEMBERS THE SILENT HAND AGENT BEING THERE. WHAT THE AGENT WANTED REMAINS UNCLEAR...
  • THE ADVENTURER WARNS THAT ONE SLIME DOES NOT ALWAYS REMAIN ONE SLIME.
  • THE ADVENTURER HAS SEEN A LONE SLIME BECOME SEVERAL PROBLEMS.
  • COUNTING SLIMES BEFORE A FIGHT CAN BE MISLEADING, THE ADVENTURER SAYS.
  • THE ADVENTURER WARNS THAT A NECROMANCER MAY NOT REMAIN ALONE FOR LONG ONCE FIGHTING STARTS.
  • THE ADVENTURER HAS SEEN A NECROMANCER SUMMON DEAD COMPANIONS IN THE MIDDLE OF DANGER.
  • COUNTING A NECROMANCER'S COMPANIONS ONLY ONCE CAN BE A MISTAKE, THE ADVENTURER SAYS.
  • THE ADVENTURER WARNS THAT A VAMPIRE FIGHTS LIKE A PRACTICED ASSASSIN, NOT A CLUMSY CORPSE.
  • THE ADVENTURER REMEMBERS THE VAMPIRE'S WEAPONS AND ARMOR AS CLEARLY AS ITS FACE...
  • THE ADVENTURER TREATS A VAMPIRE AS AN ARMED OPPONENT WITH SKILL TO MATCH ITS STRENGTH.
  • THE ADVENTURER REMEMBERS A VAMPIRE BY ITS NAME, NOT BY THE GRAVEYARD WHERE IT WAS MET.
  • THE ADVENTURER DESCRIBES A VAMPIRE AS A DANGEROUS INDIVIDUAL, NOT ANOTHER FACE IN A SHAMBLING CROWD.
  • THAT VAMPIRE HAD A NAME WORTH REMEMBERING, THE ADVENTURER SAYS.
  • THE ADVENTURER FINDS THE WAY ZOMBIES KEEP COMING MORE UNSETTLING THAN THEIR APPEARANCE.
  • THE ADVENTURER REMEMBERS A ZOMBIE THAT SEEMED INTERESTED IN NOTHING EXCEPT CLOSING THE DISTANCE.
  • A ZOMBIE'S LACK OF HESITATION IS WHAT STAYS WITH THE ADVENTURER.
  • THE ADVENTURER ONCE TOOK COMFORT IN A FOREST SPIRIT WATCHING THE ROAD. IT WATCHED THE DANGER TOO... WITHOUT LIFTING A HAND.
  • THE ADVENTURER REMEMBERS A FOREST SPIRIT WATCHING AFTER A HARD FIGHT. THERE WAS NO PRAISE OR BLAME IN THAT LOOK, ONLY CURIOSITY.
  • THE ADVENTURER SAYS A FOREST SPIRIT IS PLEASANT COMPANY UNTIL YOU MISTAKE IT FOR AN ESCORT. IT HAS PLANS OF NEITHER RESCUE NOR REVENGE.

Druid

  • THE DRUID SAYS THAT THE ROOTS OF OLD MANA TREES REACH PLACES WHERE MANA GATHERS.
  • THE DRUID SAYS THAT INSECTS NEAR A DAMAGED MANA TREE OFTEN FOLLOW THE MANA RELEASED BY ITS ROOTS.
  • THE DRUID SAYS THAT MANY MUTATED CREATURES ACT FROM HUNGER OR PAIN RATHER THAN MALICE.
  • THE DRUID SAYS THAT DEATH RETURNS MANA TO ITS FLOW, ALTHOUGH MEMORY SOMETIMES REMAINS BEHIND.
  • THE DRUID SAYS THAT TOO MUCH RADIANT ENERGY CAN MAKE LIFE GROW WITHOUT STOPPING.
  • THE DRUID SAYS THAT SOME ANCIENT SITES REDIRECT MANA INSTEAD OF MERELY GATHERING IT.
  • THE DRUID BELIEVES THAT BOTH REALMS BEYOND THE WORLD BEAR IMPRESSIONS LEFT BY LIVING MINDS.
  • THE DRUID SAYS THAT DRUIDS DISAGREE ABOUT WHETHER AN AWAKENED CREATURE WITH MEMORY HAS BECOME A NEW FORM OF LIFE.
  • THE DRUID ACCEPTS AN ANGEL'S HEALING WITHOUT ACCEPTING EVERY EXPLANATION THE ORDER GIVES FOR IT.
  • THE DRUID SAYS RELIEF FROM PAIN PROVES RELIEF FROM PAIN, NOT AN ENTIRE THEOLOGY.
  • THE DRUID SAYS THE ANGEL HEALED THE WOUND. WHAT THAT MEANS IS STILL OPEN TO DEBATE.
  • THE DRUID WORRIES LESS ABOUT THE CULT'S PROMISES THAN ABOUT WHAT ITS RITUALS DO TO A PLACE.
  • THE DRUID JUDGES A CULT RITUAL BY THE DISTURBANCE IT LEAVES IN MANA.
  • AN IMPRESSIVE PROMISE DOES NOT REPAIR A DAMAGED BOUNDARY, THE DRUID SAYS OF THE CULT.
  • THE DRUID WARNS AGAINST CALLING EVERY SMALL FOREST SPIRIT THE GHOST OF A GNOLL.
  • THE DRUID SEES A RESEMBLANCE IN SHAPE, NOT PROOF THAT WOODLAND SPIRITS WERE ONCE GNOLLS.
  • AN OUTLINE IS NOT A HISTORY, THE DRUID SAYS OF FOREST SPIRITS AND GNOLLS.
  • THE DRUID SAYS A FOREST SPIRIT CAN WATCH A STRUGGLE WITHOUT TAKING PART IN IT.
  • THE DRUID WOULD NOT MISTAKE A SPIRIT'S ATTENTION FOR A PROMISE OF HELP.
  • THE FOREST'S QUIET WATCHERS ARE NOT GUARDS ASSIGNED TO TRAVELERS, THE DRUID CAUTIONS.
  • THE DRUID SEES NEGLECT IN GNOBOLD FILTH, NOT EVIDENCE OF A CURSE.
  • THE DRUID CAUTIONS AGAINST BLAMING MAGIC FOR EVERYTHING UNPLEASANT ABOUT GNOBOLDS.
  • DIRT IS EASIER TO RECOGNIZE THAN A CURSE, THE DRUID REMARKS ABOUT GNOBOLDS.
  • THE DRUID KNOWS A TALE OF GNOLL ANCESTORS MAKING THEIR HOME BETWEEN TREETOPS AND EARTH.
  • THE DRUID CALLS THE GNOLLS' FIRST WOODLAND HOME A LEGEND, NOT A WITNESSED BEGINNING.
  • THE DRUID HAS HEARD WHERE GNOLLS SAY THEY BEGAN, BUT CANNOT SAY WHETHER THE TALE IS TRUE.
  • THE DRUID BELIEVES THE LITTLE FIGURES SOME GNOLLS CARRY MAY STAND FOR MEMBERS OF THEIR PACK.
  • THE DRUID SUSPECTS A GNOLL'S WOODEN FIGURE IS A REMINDER OF SOMEONE, NOT MERELY DECORATION.
  • A CARVING MAY HOLD A PACK BOND, THE DRUID SUGGESTS OF GNOLL KEEPSAKES.
  • THE DRUID SUSPECTS SOME MUTATED INSECTS ARE DRIVEN BY PAIN AS MUCH AS HUNGER.
  • THE DRUID SEES SUFFERING BEHIND THE AGGRESSION OF MANY AWAKENED INSECTS.
  • AN ALTERED BODY CAN BE A TORMENT TO INHABIT, THE DRUID SAYS OF GIANT INSECTS.
  • THE DRUID DESCRIBES HOW HUNGRY INSECTS CAN DAMAGE A MANA TREE AND WORSEN THE DISTURBANCE THAT DREW THEM.
  • THE DRUID SAYS FEEDING ON A TROUBLED MANA TREE CAN MAKE THE TROUBLE SPREAD.
  • THE DAMAGED TREE ATTRACTS HUNGRY CREATURES THAT DAMAGE IT FURTHER, THE DRUID EXPLAINS.
  • THE DRUID SUSPECTS THAT HUNGER AND TIREDNESS EXPLAIN MORE OGRE BEHAVIOR THAN ANCIENT CURSES DO.
  • THE DRUID SEES LITTLE REASON TO INVENT A GRAND MYSTERY BEHIND EVERY HUNGRY OGRE.
  • SOME CREATURES SIMPLY WANT FOOD AND REST, THE DRUID SAYS OF OGRES.
  • THE DRUID KNOWS LITTLE OF THE HAND'S AFFAIRS AND WILL NOT PRETEND THAT THE FOREST EXPLAINS THEM.
  • THE DRUID SAYS UNDERSTANDING ROOTS IS NOT THE SAME AS UNDERSTANDING A SECRET NETWORK.
  • THE SILENT HAND BELONGS TO QUESTIONS THE DRUID CANNOT ANSWER BY STUDYING MANA ALONE.
  • THE DRUID REGARDS A SLIME AS LIFE IN AN UNFAMILIAR SHAPE, NOT LIFE WITHOUT MEANING.
  • THE DRUID SEES NO REASON THAT EVERY LIVING THING MUST HAVE A FAMILIAR FACE.
  • A SLIME NEED NOT RESEMBLE US TO BELONG TO THE LIVING WORLD, THE DRUID SAYS.
  • THE DRUID REGARDS A SPIRIT HELD BY NECROMANCY AS A LIFE DENIED ITS ENDING.
  • THE DRUID SAYS KEEPING A SPIRIT PRESENT IS NOT THE SAME AS CARING FOR IT.
  • WHAT THE PACT CALLS PRESERVATION MAY BE CAPTIVITY, THE DRUID SUGGESTS.
  • THE DRUID OBJECTS TO A CORPSE BEING KEPT FROM RETURNING TO THE NATURAL CYCLE.
  • THE DRUID SEES A ZOMBIE AS A BODY HELD IN A STATE THAT SHOULD HAVE ENDED.
  • THE DRUID SAYS DEATH ITSELF IS NATURAL. THE TROUBLE BEGINS WHEN A CORPSE IS NOT ALLOWED TO REST.
  • THE DRUID CALLS FOREST SPIRITS THE CHILDREN OF THE EARTH. ROOTS, FUNGI, SOIL AND MANA ALL HAVE A PART IN THEIR BEGINNING.
  • THE DRUID SAYS NO SINGLE TREE GIVES BIRTH TO A FOREST SPIRIT. THE FOREST'S LIVES ARE TANGLED TOGETHER... SOMETIMES SOMETHING AWAKENS.
  • THE DRUID SPEAKS OF FALLEN LEAVES AND DECAYING WOOD AS PART OF A FOREST SPIRIT'S BEGINNING. NEW LEAVES ARE ONLY HALF THE STORY.
  • THE DRUID SUSPECTS FOREST SPIRITS WONDER WHY PEOPLE CARRY SO MUCH WITH THEM. TOOLS, KEEPSAKES... WHO KNOWS WHAT THEY MAKE OF IT?
  • THE DRUID THINKS OUR WANDERING MAY FASCINATE THE CHILDREN OF THE EARTH. WE LEAVE THE PLACES WE COME FROM AND KEEP GOING.
  • THE DRUID VALUES A FOREST SPIRIT'S ATTENTION WITHOUT CLAIMING TO UNDERSTAND IT. KNOWING A LITTLE ABOUT THEM GIVES NO RIGHT TO COMMAND THEM.
  • THE DRUID BELIEVES THE CHILDREN OF THE EARTH EVENTUALLY RETURN TO THE FOREST'S FLOW. LIKE LEAVES BECOMING SOIL... WHAT REMAINS OF A SELF IS UNKNOWN.
  • THE DRUID KNOWS DRUIDS WHO THINK A NEW FOREST SPIRIT MAY CARRY OLD IMPRESSIONS. OTHERS BELIEVE EVERY ONE SEES THE WORLD FOR THE FIRST TIME.
  • THE DRUID SAYS A FAMILIAR LOOK FROM A FOREST SPIRIT PROVES VERY LITTLE. SOMETHING MAY REMAIN AFTER RETURNING TO THE FOREST... OR NOTHING DOES.
  • THE DRUID KNOWS STORIES OF THE CHILDREN OF THE EARTH IN THE VERY FIRST FORESTS. STORIES THAT OLD ARE DIFFICULT TO QUESTION... AND TO PROVE.
  • THE DRUID REPEATS AN OLD TEACHING THAT FOREST SPIRITS WATCHED THE WORLD BEFORE PEOPLE HAD A WORD FOR MANA. NO WRITTEN RECORD GOES BACK THAT FAR.
  • THE DRUID WONDERS WHETHER THOSE SMALL, CURIOUS BEINGS BELONG TO ONE OF THE WORLD'S OLDEST KINDS OF LIFE. THE OLD TALES SAY SO.

Knight

  • THE KNIGHT SAYS THAT THE ORDER TRAINS FOR NECROMANCERS AND DEMONS MORE OFTEN THAN FOR ORDINARY WAR.
  • THE KNIGHT SAYS THAT THE ORDER SEALS SOME ANCIENT SITES BECAUSE IT CANNOT SAFELY REMOVE WHAT IS INSIDE.
  • THE KNIGHT SAYS THAT A THINKING UNDEAD MUST BE JUDGED DIFFERENTLY FROM A CORPSE FOLLOWING A NECROMANCER'S COMMAND.
  • THE KNIGHT SAYS THAT WARM STONE AND SUDDEN SILENCE OFTEN REVEAL A CULTIST SITE FIRST.
  • THE KNIGHT SAYS THAT A GHOST IS NOT A WALKING CORPSE, EVEN IF BOTH MAY BE BOUND BY THE SAME MAGIC.
  • THE KNIGHT SAYS THAT THE ORDER TREATS AN UNKNOWN RELIC AS A DANGER BEFORE IT TREATS IT AS TREASURE.
  • THE KNIGHT WARNS THAT AN ANGEL'S PRESENCE DOES NOT MAKE NEARBY ENEMIES HARMLESS.
  • THE KNIGHT WOULD WELCOME AN ANGEL'S HEALING WITHOUT LOWERING A GUARD.
  • A QUIET ANGEL IS NOT A PROMISE THAT EVERY DANGER WILL STOP, THE KNIGHT SAYS.
  • THE KNIGHT WARNS AGAINST MISTAKING A CAPTIVE IN A CULT RITUAL FOR A WILLING PARTICIPANT.
  • THE KNIGHT SAYS THE PERSON AT THE CENTER OF A CULT'S ATTENTION MAY NEED HELP MOST.
  • BEING SURROUNDED BY CULTISTS DOES NOT MAKE SOMEONE A CULTIST, THE KNIGHT INSISTS.
  • THE KNIGHT SAYS SNOW GNOBOLDS ARE NO MORE INCLINED TO KEEP THEIR CLOTHES CLEAN.
  • THE KNIGHT HAS HEARD THE SAME COMPLAINTS ABOUT GNOBOLDS FROM SNOWY AND WARMER REGIONS.
  • A COLDER HOME DOES NOT MAKE A GNOBOLD A DIFFERENT PEOPLE, THE KNIGHT POINTS OUT.
  • THE KNIGHT FEARS FOR ANYONE CAPTURED BY OGRES. A FOOLISH GUARD CAN STILL BE A HUNGRY ONE.
  • THE KNIGHT WARNS THAT AN OGRE'S STUPIDITY OFFERS LITTLE COMFORT TO SOMEONE TIED UP NEARBY.
  • THE KNIGHT HAS NO WISH TO LEARN WHETHER EVERY OGRE CAPTIVE IS INTENDED AS A MEAL.
  • THE KNIGHT CALLS THE HAND DANGEROUS FOR ITS INTIMIDATION AND HIDDEN KILLINGS.
  • THE KNIGHT SAYS THE ORDER PURSUES HAND AGENTS BECAUSE SECRECY CAN SHELTER VIOLENCE.
  • THE ORDER'S COMPLAINT IS NOT MERELY THAT THE HAND KEEPS SECRETS, THE KNIGHT EXPLAINS.
  • THE KNIGHT SAYS A GATHERING OF SLIMES IS NOT PROOF OF A CULT NEARBY.
  • THE KNIGHT LOOKS FOR EVIDENCE BEFORE BLAMING CULTISTS FOR EVERY SLIME OUTBREAK.
  • SLIMES CAN CAUSE TROUBLE WITHOUT ANYONE GIVING ORDERS, THE KNIGHT POINTS OUT.
  • THE KNIGHT DISTINGUISHES THE PACT'S NECROMANCERS FROM THE DEMON-SUMMONING CULT OF DOOM.
  • THE KNIGHT SAYS A DARK CULTIST IS NOT SIMPLY ANOTHER NAME FOR A PACT NECROMANCER.
  • TWO ENEMIES CAN CAUSE DIFFERENT KINDS OF RUIN, THE KNIGHT SAYS OF THE PACT AND THE CULT.
  • THE KNIGHT WARNS THAT DAWN IS NO RESCUE FOR SOMEONE STILL FIGHTING A VAMPIRE.
  • THE KNIGHT WOULD NOT TRUST THE RISING DAY TO STOP A VAMPIRE'S ATTACK.
  • THE KNIGHT CAUTIONS THAT VAMPIRES USUALLY WITHDRAW BY DAY, BUT A FIGHT CAN KEEP THEM THERE.
  • THE KNIGHT DISTINGUISHES THE SOLITARY VAMPIRES FROM SERVANTS OF THE UNHOLY PACT.
  • THE KNIGHT SAYS A VAMPIRE SHOULD NOT BE MISTAKEN FOR A NECROMANCER'S FOLLOWER.
  • THE PACT DOES NOT COMMAND THESE NIGHT WANDERERS, THE KNIGHT SAYS OF VAMPIRES.
  • THE KNIGHT SAYS A CROWD OF ZOMBIES IS REASON FOR CAUTION, NOT PROOF OF A NEARBY NECROMANCER.
  • THE KNIGHT KNOWS THE PACT RAISES THE DEAD, BUT DOES NOT BLAME EVERY ZOMBIE ON A VISIBLE MASTER.
  • THE WALKING DEAD MAY OUTLAST THE ACT THAT RAISED THEM, THE KNIGHT WARNS.

Priest

  • THE PRIEST SAYS THAT THE CREATOR'S FIRST LIGHT STILL REACHES THE WORLD THROUGH THE LUMINOUS REALM.
  • THE PRIEST SAYS THAT HOLY LIGHT CAN HEAL THE LIVING AND STEADY A TROUBLED MIND.
  • THE PRIEST SAYS THAT THE SOULS OF THE DEAD ARE DRAWN TOWARD THE LUMINOUS REALM.
  • THE PRIEST WARNS THAT A DEMON USUALLY FINDS A DESIRE THAT IS ALREADY PRESENT.
  • THE PRIEST ADMITS THAT OLD ORDER RECORDS DESCRIBE ANGELS REFUSING THE ORDER'S COMMANDS.
  • THE PRIEST SAYS THAT SOME ANCIENT GATES WERE SEALED FROM THE INSIDE.
  • THE PRIEST SAYS THAT THE ORDER STILL ARGUES ABOUT UNDEAD WHO RETAIN THEIR OWN WILL.
  • THE PRIEST SAYS THAT EVEN HOLY LIGHT MUST BE GUIDED WITH CARE.
  • THE PRIEST SAYS ANGELS HAVE WILLS OF THEIR OWN, EVEN WHEN THEIR PRESENCE FEELS LIKE A BLESSING.
  • THE PRIEST ADMITS THAT AN ANGEL NEED NOT ANSWER THE ORDER'S EXPECTATIONS...
  • THE PRIEST CONSIDERS AN ANGEL'S SILENCE A REASON FOR HUMILITY RATHER THAN CERTAINTY.
  • THE PRIEST KNOWS THE TALE OF DOW'S DEMONIC AND ELVEN PARENTS, BUT CANNOT VOUCH FOR IT.
  • THE PRIEST CALLS DOW THE HALF-DEMON A NAME SURROUNDED BY STORIES, NOT A PROVEN FAMILY HISTORY.
  • THE STORY OF DOW'S BIRTH IS REPEATED MORE READILY THAN IT IS VERIFIED, THE PRIEST ADMITS.
  • THE PRIEST CAUTIONS THAT A MONSTROUS INSECT IS NOT NECESSARILY A DEMON.
  • THE PRIEST WILL NOT MISTAKE EVERY CHANGED ANIMAL FOR SOMETHING FROM BEYOND THE WORLD.
  • FEAR CAN MAKE AN ANIMAL LOOK LIKE A DEMON, THE PRIEST WARNS.
  • THE PRIEST ADMITS THAT OLD ORDER ACCOUNTS OF DEMONIC INCURSIONS DO NOT ALWAYS AGREE.
  • THE PRIEST HAS READ TWO DESCRIPTIONS OF THE SAME INCURSION THAT SEEMED LIKE DIFFERENT EVENTS.
  • AN OLD BOOK CAN PRESERVE A DISAGREEMENT AS WELL AS A TRUTH, THE PRIEST SAYS.
  • THE PRIEST CONDEMNS THE HAND'S CRIMES WITHOUT CLAIMING EVERY AGENT SERVES A DEMON.
  • THE PRIEST SAYS AN ENEMY OF THE ORDER IS NOT AUTOMATICALLY A CREATURE OF THE OTHER REALM.
  • ACCUSATION AND PROOF ARE DIFFERENT MATTERS, THE PRIEST ADMITS WHEN SPEAKING OF THE HAND.
  • THE PRIEST KNOWS ACCOUNTS THAT CALL THE GHOST PREACHERS FORMER SCHOLARS, AND OTHERS THAT DENY IT.
  • THE PRIEST SAYS THE THREE FOUNDERS' LIVES ARE LESS CERTAIN THAN THE FEAR ATTACHED TO THEIR NAMES...
  • WHETHER STUDY OR AMBITION CAME FIRST IS UNCLEAR IN THE PACT LEGENDS THE PRIEST HAS READ.
  • THE PRIEST ADMITS THAT STORIES ABOUT THE FIRST VAMPIRE ARE EASIER TO FIND THAN EVIDENCE...
  • THE PRIEST WILL NOT TURN A TALE ABOUT VAMPIRE ANCESTRY INTO A CERTAIN TEACHING.
  • THE PRIEST HAS EXPLANATIONS FOR VAMPIRES, BUT CALLS NONE OF THEM PROVEN.
  • THE PRIEST DISTINGUISHES A MINDLESS ZOMBIE FROM AN UNDEAD PERSON CAPABLE OF CHOOSING.
  • THE PRIEST SAYS A WALKING CORPSE TELLS LITTLE ABOUT EVERY OTHER UNDEAD BEING.
  • NOT EVERY DEAD BODY THAT WALKS HAS LOST THE SAME THINGS, THE PRIEST CAUTIONS.

Forager

  • THE FORAGER HAS SEEN A FOREST SPIRIT WATCH A BASKET BEING FILLED. PERHAPS CARRYING PART OF THE WOODS AWAY SEEMED STRANGE.
  • THE FORAGER ONCE HELD UP A MUSHROOM FOR A FOREST SPIRIT TO SEE. IT WAS HARD TO TELL WHETHER THE MUSHROOM OR THE HAND WAS MORE INTERESTING.
  • THE FORAGER THINKS A FOREST SPIRIT WAS CURIOUS ABOUT A FULL BASKET... OR PERHAPS JUST ABOUT SOMEONE WALKING AROUND WITH ONE.
  • THE FORAGER WARNS AGAINST PICKING A MUSHROOM JUST BECAUSE A FOREST SPIRIT IS NEAR IT. THE LITTLE FIGURE IS NOT GIVING ADVICE.
  • THE FORAGER STILL CHECKS EVERY HERB CAREFULLY WHEN FOREST SPIRITS ARE NEARBY. A FRIENDLY LOOK DOES NOT IDENTIFY A LEAF.
  • THE FORAGER KNOWS PEOPLE WHO EXPECT FOREST SPIRITS TO LEAD THEM TO GOOD PICKING GROUNDS. SO FAR, BASKETS STILL NEED FILLING BY HAND.
  • THE FORAGER ONCE SPENT A LONG WHILE SORTING HERBS BESIDE A FOREST SPIRIT. THERE WAS NO CONVERSATION... IT WAS STILL GOOD COMPANY.
  • THE FORAGER FINDS IT EASIER TO NOTICE FOREST SPIRITS WHEN TAKING TIME OVER THE GATHERING. THEY DO NOT ANNOUNCE THEMSELVES.
  • THE FORAGER REMEMBERS A FOREST SPIRIT WATCHING THE SLOW WORK OF SORTING A HARVEST. IT SEEMED IN NO HURRY TO LEARN THE RESULT.
  • THE FORAGER HAS WONDERED WHETHER A FAMILIAR FOREST SPIRIT REMEMBERS PREVIOUS VISITS. THERE IS NO WAY TO ASK.
  • THE FORAGER SOMETIMES RECOGNIZES A FOREST SPIRIT... THEN WONDERS IF THEY ONLY LOOK ALIKE. IT NEVER SETTLES THE MATTER.
  • THE FORAGER LIKES TO THINK THE LITTLE FIGURE SEEN WHILE GATHERING IS AN OLD ACQUAINTANCE. LIKING THE THOUGHT DOES NOT MAKE IT CERTAIN.

Woodcutter

  • THE WOODCUTTER HAS HAD A FOREST SPIRIT WATCH A WHOLE MORNING OF WORK. NO HELP, NO COMPLAINT... JUST WATCHING.
  • THE WOODCUTTER ONCE STOPPED WORKING TO LOOK BACK AT A FOREST SPIRIT. THE TWO SPENT A WHILE DOING NOTHING AT ALL.
  • THE WOODCUTTER CANNOT TELL WHETHER THE FOREST SPIRITS WATCH THE WORK OR THE WORKER. THE AXE DOES NOT SEEM TO TROUBLE THEM.
  • THE WOODCUTTER USUALLY HEARS SOMEONE APPROACH LONG BEFORE SEEING THEM. WITH FOREST SPIRITS, IT IS THE OTHER WAY ROUND.
  • THE WOODCUTTER TELLS OF LOOKING UP FROM WORK AND FINDING A FOREST SPIRIT NEARBY. NOT A SINGLE FOOTSTEP HAD GIVEN IT AWAY.
  • THE WOODCUTTER NO LONGER STARTLES WHEN A SILENT LITTLE FIGURE TURNS UP DURING WORK. WELL... NOT QUITE AS MUCH.
  • THE WOODCUTTER DOES NOT TAKE A FOREST SPIRIT WATCHING AS PERMISSION TO CUT. IT HAS NEVER SAID YES TO ANYTHING.
  • THE WOODCUTTER HAS HEARD THAT FOREST SPIRITS COME TO WARN WOODCUTTERS. THE ONES ENCOUNTERED SO FAR ONLY LOOKED CURIOUS.
  • THE WOODCUTTER LEAVES GUESSING A FOREST SPIRIT'S WISHES TO OTHER PEOPLE. A QUIET LOOK COULD MEAN ALMOST ANYTHING.
  • THE WOODCUTTER FINDS A DAY IN THE WOODS LESS LONELY WHEN A FOREST SPIRIT IS ABOUT. THERE IS STILL NOBODY TO TALK TO, OF COURSE.
  • THE WOODCUTTER SOMETIMES TALKS THROUGH A DAY'S WORK WITH A FOREST SPIRIT NEARBY. NO ANSWER IS EXPECTED. THE HABIT JUST STUCK.
  • THE WOODCUTTER ONCE SAVED A GREETING FOR A FOREST SPIRIT ON THE NEXT DAY'S SHIFT. IT WAS NOT THERE... THE GREETING FELT A LITTLE FOOLISH.

Agent

  • THE AGENT MENTIONS THE FIVE... BUT OFFERS NO NAMES.
  • THE AGENT SAYS THAT NAMING THE FIVE WOULD ANSWER A QUESTION THAT WAS NOT INVITED.
  • THE FIVE REMAIN SIMPLY THE FIVE IN THE AGENT'S ACCOUNT.
  • THE AGENT SAYS THE MESSAGE WAS SUFFICIENT WITHOUT THE REASONS BEHIND IT.
  • THE AGENT ACKNOWLEDGES RECEIVING INSTRUCTIONS, NOT AN EXPLANATION OF THE WHOLE DESIGN.
  • KNOWING WHAT WAS ASKED IS ENOUGH FOR THE MOMENT, THE AGENT REPLIES.

Inscriptions

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  • THE FINAL ROW REPEATS THE SAME SYMBOL FOR A CLOSED GATE.
  • SEVERAL FIGURES ARE SHOWN WITHOUT BODIES. A LINE CONNECTS THEM TO THE STONE.
  • CARVED CHANNELS CONVERGE ON A SINGLE CIRCLE NEAR THE CENTER.
  • TWO SMALL FIGURES RESEMBLE A LIZARD AND A FROG. BOTH STAND AMONG TALLER FIGURES.
  • EVERY FIGURE IS TURNED TOWARD THE SAME DOORWAY.
  • A SHALLOW ROUND MARK COVERS THE TOP OF THE PEDESTAL.
  • HAND-SHAPED DEPRESSIONS HAVE BEEN WORN INTO BOTH SIDES OF THE STONE.
  • THE SAME FIGURE IS CARVED REPEATEDLY, BECOMING FAINTER EACH TIME.
  • THE SLAB IS MADE FROM SEVERAL STONES JOINED WITHOUT A VISIBLE SEAM.
  • THE CRACKS ARE WIDER ON THIS SIDE OF THE SEAL.
  • THE SAME NAME APPEARS ON THREE SEPARATE LINES.
  • ONE NAME HAS BEEN CHISELED AWAY. THE DATES REMAIN.
  • TWO NAMES ARE CARVED INTO THE LID, BUT THERE IS ROOM FOR ONLY ONE BODY.
  • THE SMALL STONE BOX IS SEALED AND HAS NO KEYHOLE.
  • THE SHALLOW BOWL CONTAINS ASH AND SMALL PIECES OF BONE.
  • THE GROOVES FORM ROOTS ON ONE SIDE AND BRANCHES ON THE OTHER.
  • A CARVED LINE RUNS FROM THE WATER TO A TREE AND BACK AGAIN.
  • THE OUTER RING SHOWS GROWTH. THE INNER RING SHOWS DECAY.
  • THE CARVING FOLLOWS A NATURAL CRACK WITHOUT CUTTING INTO HEALTHY WOOD.
  • SMALL MARKS RUN DOWN THE TRUNK TOWARD THE ROOTS.
  • DRIED HERBS AND SEEDS HAVE BEEN PLACED IN THE STONE'S GROOVES.
  • THE TEXT CALLS RADIANT ENERGY THE FIRST LIGHT OF THE CREATOR.
  • NOTES IN THE MARGIN DISAGREE ABOUT WHETHER EVERY UNDEAD SOUL IS LOST.
  • EVERY SYMBOL FACES AWAY FROM THE CENTER OF THE STONE.
  • A NEWER ORDER INSCRIPTION HAS BEEN CUT ACROSS THE ANCIENT MARKS.
  • THE NAMES ARE GROUPED BY BATTLE, NOT BY FAMILY.
  • SEVERAL LINES NAME NEITHER ENEMY NOR VICTORY.
  • THE FRONT EDGE HAS BEEN WORN SMOOTH BY KNEELING HANDS.
  • THE OPEN PAGE CONTAINS A ROUGH MAP OF SEVERAL ANCIENT SITES.
  • THE NOTES COMPARE INSECT ACTIVITY WITH CHANGES IN NEARBY TREES.
  • THE TEXT DESCRIBES THE BOUNDARY BETWEEN REALMS AS A DOOR THAT SHOULD BE OPENED.
  • SEVERAL ANCIENT SYMBOLS HAVE BEEN COPIED BESIDE NEWER RITUAL NOTES.
  • SMALL FIGURES HAVE BEEN ARRANGED SO THAT ALL OF THEM FACE THE IDOL.
  • THE NOTES DESCRIBE A BODY AS A CONTAINER THAT CAN BE CLOSED AGAIN.
  • THE MARGINS DIVIDE THE WORK INTO FLESH, BONE, AND SPIRIT.
  • THE PLAQUE RECORDS WATCH SHIFTS, WEATHER, AND NOTHING ELSE.
  • SOMEONE HAS RECUT THE NAME LONG AFTER THE REST OF THE INSCRIPTION FADED.
  • THE DATE OF DEATH HAS BEEN LEFT BLANK.
  • THE TABLET READS: "WHAT WAS CLOSED WAS NOT CLOSED IN IGNORANCE."
  • A LINE ON THE TABLET WARNS: "DO NOT MISTAKE A CLOSED WAY FOR AN UNEXAMINED ONE."
  • THE INSCRIPTION INSISTS THAT THE CLOSING WAS A DECISION MADE WITH KNOWLEDGE.
  • THE TABLET READS: "THIS RECORD PRESERVES WHAT WE COULD BEAR TO NAME..."
  • THE INSCRIPTION ADMITS: "NOT ALL THAT HAPPENED HAS BEEN GIVEN WORDS HERE."
  • A FINAL LINE SAYS THE ACCOUNT WAS NEVER INTENDED TO CONTAIN THE WHOLE EVENT.
  • THE REPEATED SHAPES SUGGEST A CONNECTION. IT IS HARD TO TELL WHETHER IT LINKS PEOPLE OR IDEAS...
  • THERE SEEMS TO BE A RELATIONSHIP AMONG THE FORMS, BUT NO CERTAIN WAY TO READ IT.
  • THE RELIEF HINTS AT AN ORDER THAT CAN STILL BE SEEN MORE EASILY THAN UNDERSTOOD.
  • THE STONE BEARS THE WORDS: "AN ECHO ANSWERS. THAT DOES NOT MEAN THE SPEAKER HAS RETURNED."
  • A SHORT INSCRIPTION DISTINGUISHES A PRESERVED ANSWER FROM THE RETURN OF ITS SOURCE.
  • THE WORDS WARN AGAINST CONFUSING WHAT REMAINS OF A VOICE WITH THE ONE WHO SPOKE.
  • THE SLAB READS: "LET THE SEAL ENDURE, AND LET THE REASON NOT BE FORGOTTEN."
  • THE INSCRIPTION ASKS THAT CLOSING THE WAY SHOULD NOT ERASE THE WARNING.
  • THE CARVED WORDS DISTINGUISH SEALING SOMETHING AWAY FROM FORGETTING WHY IT WAS SEALED.
  • THE CULT TEXT READS: "THEY PRAISE THE WALLS OF THE WORLD BECAUSE THEY FEAR WHAT MAY PASS THROUGH."
  • THE PASSAGE CALLS THE BOUNDARY BETWEEN REALMS A COMFORT FOR THE FEARFUL.
  • THE AUTHOR TREATS SEPARATION AS COWARDICE, OFFERING CONVICTION IN PLACE OF PROOF.
  • THE WORDS AT THE IDOL PROMISE AN ANSWER WITHOUT NAMING WHAT IT WILL COST.
  • A PROMISE IS CARVED HERE. THE PRICE OF ACCEPTING IT IS LEFT UNWRITTEN...
  • THE INSCRIPTION IS GENEROUS ABOUT WHAT WILL BE GIVEN AND SILENT ABOUT WHAT WILL BE TAKEN.
  • THE RUNESTONE READS: "WHAT FLOWS THROUGH YOU WAS NEVER YOURS ALONE."
  • THE CARVED WORDS DENY THAT RECEIVING MANA MAKES SOMEONE ITS OWNER.
  • A SHORT SAYING DESCRIBES LIFE AS SHARING A FLOW RATHER THAN POSSESSING IT.
  • THE STONE READS: "A GIFT IS NOT A PRICE SET UPON AN ANSWER."
  • THE INSCRIPTION WARNS AGAINST TREATING AN OFFERING AS PAYMENT FOR OBEDIENCE.
  • THE WORDS DESCRIBE GIVING WITHOUT CLAIMING A REPLY IN RETURN.
  • THE FOLIO RECORDS OVERSIZED INSECTS, BUT LABELS THE CAUSE OF THEIR GROWTH UNCERTAIN.
  • THE AUTHOR SEEMS SURER OF THE INSECTS' CHANGED BODIES THAN OF THE REASON FOR THEM.
  • THE NOTES DESCRIBE UNUSUAL GROWTH AND CAREFULLY STOP SHORT OF EXPLAINING EVERY CASE.
  • THE PASSAGE READS: "RELIEF IS GIVEN TO THE WOUNDED, NOT TO THE HEALER'S CERTAINTY."
  • THE TEXT CAUTIONS THAT HEALING SHOULD NOT BECOME A BOAST ABOUT THE HEALER.
  • A BRIEF PASSAGE ASKS THE HEALER TO ATTEND TO SUFFERING BEFORE DEFENDING A DOCTRINE.
  • THE WARDSTONE READS: "A SIGN OF PROTECTION IS NOT LEAVE TO CEASE WATCHING."
  • THE INSCRIPTION REMINDS ITS KEEPERS THAT A WARD DOES NOT EXCUSE NEGLECT.
  • THE WORDS BENEATH THE SIGN CALL FOR CONTINUED VIGILANCE, NOT UNQUESTIONING SAFETY.
  • THE TABLET READS: "REMEMBER A PERSON HERE, NOT ONLY A PLACE FOR REMAINS."
  • THE INSCRIPTION ASKS THAT THE DEAD NOT BE REDUCED TO WHAT THE CHAMBER HOLDS.
  • THE CARVED WORDS INSIST THAT A BURIAL PRESERVES THE MEMORY OF SOMEONE, NOT MERELY SOMETHING.
  • THE GRAVE READS: "A PLACE AT THE TABLE IS STILL REMEMBERED..."
  • THE INSCRIPTION REMEMBERS AN ABSENCE AT AN ORDINARY HOUSEHOLD TABLE.
  • THE WORDS PRESERVE NO TITLE OR VICTORY, ONLY THE MEMORY OF A PLACE BESIDE OTHERS.
  • THE INSCRIPTION READS: "MAY NOTHING ASK MORE OF YOU NOW."
  • THE STONE CARRIES A SIMPLE WISH THAT ALL DEMANDS ON THE DEAD HAVE ENDED.
  • THE WORDS ASK FOR REST WITHOUT CLAIMING THE POWER TO GRANT IT.
  • THE FOLIO ASKS: "WHEN DOES PRESERVATION BECOME A REFUSAL TO RELEASE?"
  • A MARGIN QUESTION WONDERS WHETHER KEEPING A MIND PRESENT IS ALSO KEEPING IT CAPTIVE...
  • THE WRITING HESITATES OVER THE DIFFERENCE BETWEEN SAVING A CONSCIOUSNESS AND BINDING IT.

Notes

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  • A NOTE ON THE AGENT READS: "THE FIVE HAVE AGREED. THE REASONS ARE NOT PART OF THIS MESSAGE."
  • THE FIVE AGREED. THE RECOVERED NOTE SAYS NOTHING OF WHAT THEY DISCUSSED...
  • THE AGENT'S NOTE NAMES A DECISION BY THE FIVE WHILE WITHHOLDING HOW IT WAS REACHED.
  • A NOTE ON THE AGENT READS: "OBSERVE. BEING PRESENT IS NOT PERMISSION TO INTERFERE."
  • THE RECOVERED INSTRUCTION PERMITS OBSERVATION AND EXPRESSLY FORBIDS INTERVENTION.
  • THE AGENT HAD BEEN TOLD TO WATCH, WITH NO AUTHORITY TO CHANGE WHAT WAS SEEN.
  • A NOTE ON THE AGENT READS: "THE RECIPIENT IS TO REMAIN ALIVE. NO EXPLANATION IS OWED."
  • A RECOVERED NOTE FORBIDS HARM TO SOMEONE IT NEVER NAMES. IT GIVES NO REASON...
  • AN AGENT'S INSTRUCTION SURVIVES: "DELIVER THE MESSAGE. LEAVE ITS RECIPIENT BREATHING."

Icons only

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